bpy_struct¶
subclasses —
ActionFCurves, ActionGroup, ActionGroups, ActionPoseMarkers, Actuator, Addon, AddonPreferences, Addons, AlembicObjectPath, AlembicObjectPaths, AnimData, AnimDataDrivers, AnimViz, AnimVizMotionPaths, AnimVizOnionSkinning, AnyType, Area, AreaSpaces, ArmatureBones, ArmatureEditBones, BackgroundImage, BackgroundImages, BakePixel, BakeSettings, BezierSplinePoint, BlendData, BlendDataActions, BlendDataArmatures, BlendDataBrushes, BlendDataCacheFiles, BlendDataCameras, BlendDataCurves, BlendDataFonts, BlendDataGreasePencils, BlendDataGroups, BlendDataImages, BlendDataLamps, BlendDataLattices, BlendDataLibraries, BlendDataLineStyles, BlendDataMasks, BlendDataMaterials, BlendDataMeshes, BlendDataMetaBalls, BlendDataMovieClips, BlendDataNodeTrees, BlendDataObjects, BlendDataPaintCurves, BlendDataPalettes, BlendDataParticles, BlendDataScenes, BlendDataScreens, BlendDataSounds, BlendDataSpeakers, BlendDataTexts, BlendDataTextures, BlendDataWindowManagers, BlendDataWorlds, BlenderRNA, BoidRule, BoidSettings, BoidState, Bone, BoneGroup, BoneGroups, BrushCapabilities, CameraStereoData, ChannelDriverVariables, ChildParticle, ClothCollisionSettings, ClothSettings, ClothSolverResult, CollisionSettings, ColorManagedDisplaySettings, ColorManagedInputColorspaceSettings, ColorManagedSequencerColorspaceSettings, ColorManagedViewSettings, ColorMapping, ColorRamp, ColorRampElement, ColorRampElements, CompositorNodeOutputFileFileSlots, CompositorNodeOutputFileLayerSlots, ConsoleLine, Constraint, ConstraintTarget, Context, Controller, CurveMap, CurveMapPoint, CurveMapPoints, CurveMapping, CurvePaintSettings, CurveSplines, Depsgraph, DisplaySafeAreas, DopeSheet, Driver, DriverTarget, DriverVariable, DupliObject, DynamicPaintBrushSettings, DynamicPaintCanvasSettings, DynamicPaintSurface, DynamicPaintSurfaces, EditBone, EffectorWeights, EnumPropertyItem, EnvironmentMap, Event, FCurve, FCurveKeyframePoints, FCurveModifiers, FCurveSample, FFmpegSettings, FModifier, FModifierEnvelopeControlPoint, FModifierEnvelopeControlPoints, FieldSettings, FileBrowserFSMenuEntry, FileSelectParams, FluidSettings, FluidVertexVelocity, FreestyleLineSet, FreestyleModuleSettings, FreestyleModules, FreestyleSettings, Function, GPUDOFSettings, GPUFXSettings, GPUSSAOSettings, GPencilBrush, GPencilFrame, GPencilFrames, GPencilInterpolateSettings, GPencilLayer, GPencilPalette, GPencilPaletteColor, GPencilPaletteColors, GPencilSculptBrush, GPencilSculptSettings, GPencilStroke, GPencilStrokePoint, GPencilStrokePoints, GPencilStrokes, GPencilTriangle, GameCameraViewportData, GameObjectSettings, GameProperty, GameSoftBodySettings, GreasePencilBrushes, GreasePencilLayers, GreasePencilPalettes, GroupObjects, Header, Histogram, ID, IDMaterials, IDPropertyWrapPtr, IKParam, ImageFormatSettings, ImagePackedFile, ImagePreview, ImageUser, ImapaintToolCapabilities, KeyConfig, KeyConfigurations, KeyMap, KeyMapItem, KeyMapItems, KeyMaps, Keyframe, KeyingSet, KeyingSetInfo, KeyingSetPath, KeyingSetPaths, KeyingSets, KeyingSetsAll, LampSkySettings, LampTextureSlots, LatticePoint, LineStyleAlphaModifiers, LineStyleColorModifiers, LineStyleGeometryModifiers, LineStyleModifier, LineStyleTextureSlots, LineStyleThicknessModifiers, Linesets, LodLevel, LoopColors, Macro, MaskLayer, MaskLayers, MaskParent, MaskSpline, MaskSplinePoint, MaskSplinePointUW, MaskSplinePoints, MaskSplines, MaterialGameSettings, MaterialHalo, MaterialRaytraceMirror, MaterialRaytraceTransparency, MaterialSlot, MaterialStrand, MaterialSubsurfaceScattering, MaterialTextureSlots, MaterialVolume, Menu, MeshColor, MeshColorLayer, MeshEdge, MeshEdges, MeshLoop, MeshLoopColor, MeshLoopColorLayer, MeshLoops, MeshPaintMaskLayer, MeshPaintMaskProperty, MeshPolygon, MeshPolygonFloatProperty, MeshPolygonFloatPropertyLayer, MeshPolygonIntProperty, MeshPolygonIntPropertyLayer, MeshPolygonStringProperty, MeshPolygonStringPropertyLayer, MeshPolygons, MeshSkinVertex, MeshSkinVertexLayer, MeshStatVis, MeshTessFace, MeshTessFaces, MeshTextureFace, MeshTextureFaceLayer, MeshTexturePoly, MeshTexturePolyLayer, MeshUVLoop, MeshUVLoopLayer, MeshVertex, MeshVertexFloatProperty, MeshVertexFloatPropertyLayer, MeshVertexIntProperty, MeshVertexIntPropertyLayer, MeshVertexStringProperty, MeshVertexStringPropertyLayer, MeshVertices, MetaBallElements, MetaElement, Modifier, MotionPath, MotionPathVert, MovieClipProxy, MovieClipScopes, MovieClipUser, MovieReconstructedCamera, MovieTracking, MovieTrackingCamera, MovieTrackingDopesheet, MovieTrackingMarker, MovieTrackingMarkers, MovieTrackingObject, MovieTrackingObjectPlaneTracks, MovieTrackingObjectTracks, MovieTrackingObjects, MovieTrackingPlaneMarker, MovieTrackingPlaneMarkers, MovieTrackingPlaneTrack, MovieTrackingPlaneTracks, MovieTrackingReconstructedCameras, MovieTrackingReconstruction, MovieTrackingSettings, MovieTrackingStabilization, MovieTrackingTrack, MovieTrackingTracks, NlaStrip, NlaStripFCurves, NlaStrips, NlaTrack, NlaTracks, Node, NodeInputs, NodeInstanceHash, NodeInternalSocketTemplate, NodeLink, NodeLinks, NodeOutputFileSlotFile, NodeOutputFileSlotLayer, NodeOutputs, NodeSetting, NodeSocket, NodeSocketInterface, NodeTreeInputs, NodeTreeOutputs, NodeTreePath, Nodes, ObjectActivityCulling, ObjectBase, ObjectConstraints, ObjectModifiers, OceanTexData, Operator, OperatorMacro, OperatorOptions, OperatorProperties, PackedFile, Paint, PaletteColor, PaletteColors, Panel, Particle, ParticleBrush, ParticleDupliWeight, ParticleEdit, ParticleHairKey, ParticleKey, ParticleSettingsTextureSlots, ParticleSystem, ParticleSystems, ParticleTarget, PathCompare, PathCompareCollection, PointCache, PointCacheItem, PointCaches, PointDensity, PolygonFloatProperties, PolygonIntProperties, PolygonStringProperties, Pose, PoseBone, PoseBoneConstraints, Property, PropertyGroup, PropertyGroupItem, PythonComponent, PythonComponentProperty, Region, RegionView3D, RenderEngine, RenderLayer, RenderLayers, RenderPass, RenderPasses, RenderResult, RenderSettings, RenderSlot, RenderSlots, RenderView, RenderViews, RigidBodyConstraint, RigidBodyObject, RigidBodyWorld, SPHFluidSettings, SceneBases, SceneGameData, SceneGameRecastData, SceneObjects, SceneRenderLayer, SceneRenderView, Scopes, SculptToolCapabilities, Sensor, Sequence, SequenceColorBalanceData, SequenceCrop, SequenceEditor, SequenceElement, SequenceElements, SequenceModifier, SequenceModifiers, SequenceProxy, SequenceTransform, Sequences, ShapeKey, ShapeKeyBezierPoint, ShapeKeyCurvePoint, ShapeKeyPoint, SmokeCollSettings, SmokeDomainSettings, SmokeFlowSettings, SoftBodySettings, Space, SpaceNodeEditorPath, SpaceUVEditor, Spline, SplineBezierPoints, SplinePoint, SplinePoints, Stereo3dDisplay, Stereo3dFormat, Struct, TessfaceUVTextures, TexMapping, TexPaintSlot, TextBox, TextCharacterFormat, TextLine, TextureSlot, Theme, ThemeBoneColorSet, ThemeClipEditor, ThemeConsole, ThemeDopeSheet, ThemeFileBrowser, ThemeFontStyle, ThemeGradientColors, ThemeGraphEditor, ThemeImageEditor, ThemeInfo, ThemeLogicEditor, ThemeNLAEditor, ThemeNodeEditor, ThemeOutliner, ThemePanelColors, ThemeProperties, ThemeSequenceEditor, ThemeSpaceGeneric, ThemeSpaceGradient, ThemeSpaceListGeneric, ThemeStyle, ThemeTextEditor, ThemeTimeline, ThemeUserInterface, ThemeUserPreferences, ThemeView3D, ThemeWidgetColors, ThemeWidgetStateColors, TimelineMarker, TimelineMarkers, Timer, ToolSettings, TransformOrientation, UILayout, UIList, UIPieMenu, UIPopupMenu, UVLoopLayers, UVProjector, UVTextures, UnifiedPaintSettings, UnitSettings, UnknownType, UserPreferences, UserPreferencesEdit, UserPreferencesFilePaths, UserPreferencesInput, UserPreferencesSystem, UserPreferencesView, UserSolidLight, VertexColors, VertexFloatProperties, VertexGroup, VertexGroupElement, VertexGroups, VertexIntProperties, VertexStringProperties, View2D, VoxelData, WalkNavigation, Window, WorldLighting, WorldMistSettings, WorldTextureSlots
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class
bpy.types.bpy_struct¶ built-in base class for all classes in bpy.types.
Note
Note that bpy.types.bpy_struct is not actually available from within Blender, it only exists for the purpose of documentation.
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as_pointer()¶ Returns the memory address which holds a pointer to blenders internal data
Returns: int (memory address). Return type: int Note
This is intended only for advanced script writers who need to pass blender data to their own C/Python modules.
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driver_add(path, index=-1)¶ Adds driver(s) to the given property
Parameters: - path (string) – path to the property to drive, analogous to the fcurve’s data path.
- index (int) – array index of the property drive. Defaults to -1 for all indices or a single channel if the property is not an array.
Returns: The driver(s) added.
Return type: bpy.types.FCurveor list if index is -1 with an array property.
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driver_remove(path, index=-1)¶ Remove driver(s) from the given property
Parameters: - path (string) – path to the property to drive, analogous to the fcurve’s data path.
- index (int) – array index of the property drive. Defaults to -1 for all indices or a single channel if the property is not an array.
Returns: Success of driver removal.
Return type: boolean
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get(key, default=None)¶ Returns the value of the custom property assigned to key or default when not found (matches pythons dictionary function of the same name).
Parameters: - key (string) – The key associated with the custom property.
- default (Undefined) – Optional argument for the value to return if key is not found.
Note
Only
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
Check if a property is hidden.
Returns: True when the property is hidden. Return type: boolean
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is_property_readonly(property)¶ Check if a property is readonly.
Returns: True when the property is readonly (not writable). Return type: boolean
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is_property_set(property)¶ Check if a property is set, use for testing operator properties.
Returns: True when the property has been set. Return type: boolean
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items()¶ Returns the items of this objects custom properties (matches pythons dictionary function of the same name).
Returns: custom property key, value pairs. Return type: list of key, value tuples Note
Only
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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keyframe_delete(data_path, index=-1, frame=bpy.context.scene.frame_current, group="")¶ Remove a keyframe from this properties fcurve.
Parameters: - data_path (string) – path to the property to remove a key, analogous to the fcurve’s data path.
- index (int) – array index of the property to remove a key. Defaults to -1 removing all indices or a single channel if the property is not an array.
- frame (float) – The frame on which the keyframe is deleted, defaulting to the current frame.
- group (str) – The name of the group the F-Curve should be added to if it doesn’t exist yet.
Returns: Success of keyframe deleation.
Return type: boolean
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keyframe_insert(data_path, index=-1, frame=bpy.context.scene.frame_current, group="")¶ Insert a keyframe on the property given, adding fcurves and animation data when necessary.
Parameters: - data_path (string) – path to the property to key, analogous to the fcurve’s data path.
- index (int) – array index of the property to key. Defaults to -1 which will key all indices or a single channel if the property is not an array.
- frame (float) – The frame on which the keyframe is inserted, defaulting to the current frame.
- group (str) – The name of the group the F-Curve should be added to if it doesn’t exist yet.
- options –
Optional flags:
INSERTKEY_NEEDEDOnly insert keyframes where they’re needed in the relevant F-Curves.INSERTKEY_VISUALInsert keyframes based on ‘visual transforms’.INSERTKEY_XYZ_TO_RGBColor for newly added transformation F-Curves (Location, Rotation, Scale)- and also Color is based on the transform axis.
Returns: Success of keyframe insertion.
Return type: boolean
This is the most simple example of inserting a keyframe from python.
import bpy obj = bpy.context.object # set the keyframe at frame 1 obj.location = 3.0, 4.0, 10.0 obj.keyframe_insert(data_path="location", frame=1)
Note that when keying data paths which contain nested properties this must be done from the
IDsubclass, in this case theArmaturerather than the bone.import bpy from bpy.props import PointerProperty # define a nested property class MyPropGroup(bpy.types.PropertyGroup): nested = bpy.props.FloatProperty(name="Nested", default=0.0) # register it so its available for all bones bpy.utils.register_class(MyPropGroup) bpy.types.Bone.my_prop = PointerProperty(type=MyPropGroup, name="MyProp") # get a bone obj = bpy.data.objects["Armature"] arm = obj.data # set the keyframe at frame 1 arm.bones["Bone"].my_prop_group.nested = 10 arm.keyframe_insert(data_path='bones["Bone"].my_prop.nested', frame=1, group="Nested Group")
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keys()¶ Returns the keys of this objects custom properties (matches pythons dictionary function of the same name).
Returns: custom property keys. Return type: list of strings Note
Only
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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path_from_id(property="")¶ Returns the data path from the ID to this object (string).
Parameters: property (string) – Optional property name which can be used if the path is to a property of this object. Returns: The path from bpy.types.bpy_struct.id_datato this struct and property (when given).Return type: str
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path_resolve(path, coerce=True)¶ Returns the property from the path, raise an exception when not found.
Parameters: - path (string) – path which this property resolves.
- coerce (boolean) – optional argument, when True, the property will be converted into its python representation.
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pop(key, default=None)¶ Remove and return the value of the custom property assigned to key or default when not found (matches pythons dictionary function of the same name).
Parameters: - key (string) – The key associated with the custom property.
- default (Undefined) – Optional argument for the value to return if key is not found.
Note
Only
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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property_unset(property)¶ Unset a property, will use default value afterward.
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type_recast()¶ Return a new instance, this is needed because types such as textures can be changed at runtime.
Returns: a new instance of this object with the type initialized again. Return type: subclass of bpy.types.bpy_struct
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values()¶ Returns the values of this objects custom properties (matches pythons dictionary function of the same name).
Returns: custom property values. Return type: list Note
Only
bpy.types.ID,bpy.types.Boneandbpy.types.PoseBoneclasses support custom properties.
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id_data¶ The
bpy.types.IDobject this datablock is from or None, (not available for all data types)
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