Modifier(bpy_struct)¶
base class — bpy_struct
subclasses —
ArmatureModifier, ArrayModifier, BevelModifier, BooleanModifier, BuildModifier, CastModifier, ClothModifier, CollisionModifier, CorrectiveSmoothModifier, CurveModifier, DataTransferModifier, DecimateModifier, DisplaceModifier, DynamicPaintModifier, EdgeSplitModifier, ExplodeModifier, FluidSimulationModifier, HookModifier, LaplacianDeformModifier, LaplacianSmoothModifier, LatticeModifier, MaskModifier, MeshCacheModifier, MeshDeformModifier, MeshSequenceCacheModifier, MirrorModifier, MultiresModifier, NormalEditModifier, OceanModifier, ParticleInstanceModifier, ParticleSystemModifier, RemeshModifier, ScrewModifier, ShrinkwrapModifier, SimpleDeformModifier, SkinModifier, SmokeModifier, SmoothModifier, SoftBodyModifier, SolidifyModifier, SubsurfModifier, SurfaceDeformModifier, SurfaceModifier, TriangulateModifier, UVProjectModifier, UVWarpModifier, VertexWeightEditModifier, VertexWeightMixModifier, VertexWeightProximityModifier, WarpModifier, WaveModifier, WireframeModifier
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class
bpy.types.Modifier(bpy_struct)¶ Modifier affecting the geometry data of an object
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name¶ Modifier name
Type: string, default “”, (never None)
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show_expanded¶ Set modifier expanded in the user interface
Type: boolean, default False
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show_in_editmode¶ Display modifier in Edit mode
Type: boolean, default False
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show_on_cage¶ Adjust edit cage to modifier result
Type: boolean, default False
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show_render¶ Use modifier during render
Type: boolean, default False
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show_viewport¶ Display modifier in viewport
Type: boolean, default False
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type¶ DATA_TRANSFERData Transfer.MESH_CACHEMesh Cache.MESH_SEQUENCE_CACHEMesh Sequence Cache.NORMAL_EDITNormal Edit.UV_PROJECTUV Project.UV_WARPUV Warp.VERTEX_WEIGHT_EDITVertex Weight Edit.VERTEX_WEIGHT_MIXVertex Weight Mix.VERTEX_WEIGHT_PROXIMITYVertex Weight Proximity.ARRAYArray.BEVELBevel.BOOLEANBoolean.BUILDBuild.DECIMATEDecimate.EDGE_SPLITEdge Split.MASKMask.MIRRORMirror.MULTIRESMultiresolution.REMESHRemesh.SCREWScrew.SKINSkin.SOLIDIFYSolidify.SUBSURFSubdivision Surface.TRIANGULATETriangulate.WIREFRAMEWireframe, Generate a wireframe on the edges of a mesh.ARMATUREArmature.CASTCast.CORRECTIVE_SMOOTHCorrective Smooth.CURVECurve.DISPLACEDisplace.HOOKHook.LAPLACIANSMOOTHLaplacian Smooth.LAPLACIANDEFORMLaplacian Deform.LATTICELattice.MESH_DEFORMMesh Deform.SHRINKWRAPShrinkwrap.SIMPLE_DEFORMSimple Deform.SMOOTHSmooth.SURFACE_DEFORMSurface Deform.WARPWarp.WAVEWave.CLOTHCloth.COLLISIONCollision.DYNAMIC_PAINTDynamic Paint.EXPLODEExplode.FLUID_SIMULATIONFluid Simulation.OCEANOcean.PARTICLE_INSTANCEParticle Instance.PARTICLE_SYSTEMParticle System.SMOKESmoke.SOFT_BODYSoft Body.SURFACESurface.
Type: enum in [‘DATA_TRANSFER’, ‘MESH_CACHE’, ‘MESH_SEQUENCE_CACHE’, ‘NORMAL_EDIT’, ‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘WIREFRAME’, ‘ARMATURE’, ‘CAST’, ‘CORRECTIVE_SMOOTH’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LAPLACIANDEFORM’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘SURFACE_DEFORM’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘DATA_TRANSFER’, (readonly)
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use_apply_on_spline¶ Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface
Type: boolean, default False
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References