RenderLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.RenderLayer(bpy_struct)¶ -
exclude_ambient_occlusion¶ Exclude AO pass from combined
Type: boolean, default False, (readonly)
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exclude_emit¶ Exclude emission pass from combined
Type: boolean, default False, (readonly)
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exclude_environment¶ Exclude environment pass from combined
Type: boolean, default False, (readonly)
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exclude_indirect¶ Exclude indirect pass from combined
Type: boolean, default False, (readonly)
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exclude_reflection¶ Exclude raytraced reflection pass from combined
Type: boolean, default False, (readonly)
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exclude_refraction¶ Exclude raytraced refraction pass from combined
Type: boolean, default False, (readonly)
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exclude_shadow¶ Exclude shadow pass from combined
Type: boolean, default False, (readonly)
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exclude_specular¶ Exclude specular pass from combined
Type: boolean, default False, (readonly)
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invert_zmask¶ For Zmask, only render what is behind solid z values instead of in front
Type: boolean, default False, (readonly)
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layers¶ Scene layers included in this render layer
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly)
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layers_exclude¶ Exclude scene layers from having any influence
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly)
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layers_zmask¶ Zmask scene layers for solid faces
Type: boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), (readonly)
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material_override¶ Material to override all other materials in this render layer
Type: Material, (readonly)
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name¶ Render layer name
Type: string, default “”, (readonly, never None)
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passes¶ Type: RenderPassesbpy_prop_collectionofRenderPass, (readonly)
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use¶ Disable or enable the render layer
Type: boolean, default False, (readonly)
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use_all_z¶ Fill in Z values for solid faces in invisible layers, for masking
Type: boolean, default False, (readonly)
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use_ao¶ Render AO in this Layer
Type: boolean, default False, (readonly)
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use_edge_enhance¶ Render Edge-enhance in this Layer (only works for Solid faces)
Type: boolean, default False, (readonly)
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use_freestyle¶ Render stylized strokes in this Layer
Type: boolean, default False, (readonly)
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use_halo¶ Render Halos in this Layer (on top of Solid)
Type: boolean, default False, (readonly)
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use_pass_ambient_occlusion¶ Deliver AO pass
Type: boolean, default False, (readonly)
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use_pass_color¶ Deliver shade-less color pass
Type: boolean, default False, (readonly)
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use_pass_combined¶ Deliver full combined RGBA buffer
Type: boolean, default False, (readonly)
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use_pass_diffuse¶ Deliver diffuse pass
Type: boolean, default False, (readonly)
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use_pass_diffuse_color¶ Deliver diffuse color pass
Type: boolean, default False, (readonly)
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use_pass_diffuse_direct¶ Deliver diffuse direct pass
Type: boolean, default False, (readonly)
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use_pass_diffuse_indirect¶ Deliver diffuse indirect pass
Type: boolean, default False, (readonly)
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use_pass_emit¶ Deliver emission pass
Type: boolean, default False, (readonly)
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use_pass_environment¶ Deliver environment lighting pass
Type: boolean, default False, (readonly)
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use_pass_glossy_color¶ Deliver glossy color pass
Type: boolean, default False, (readonly)
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use_pass_glossy_direct¶ Deliver glossy direct pass
Type: boolean, default False, (readonly)
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use_pass_glossy_indirect¶ Deliver glossy indirect pass
Type: boolean, default False, (readonly)
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use_pass_indirect¶ Deliver indirect lighting pass
Type: boolean, default False, (readonly)
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use_pass_material_index¶ Deliver material index pass
Type: boolean, default False, (readonly)
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use_pass_mist¶ Deliver mist factor pass (0.0-1.0)
Type: boolean, default False, (readonly)
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use_pass_normal¶ Deliver normal pass
Type: boolean, default False, (readonly)
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use_pass_object_index¶ Deliver object index pass
Type: boolean, default False, (readonly)
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use_pass_reflection¶ Deliver raytraced reflection pass
Type: boolean, default False, (readonly)
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use_pass_refraction¶ Deliver raytraced refraction pass
Type: boolean, default False, (readonly)
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use_pass_shadow¶ Deliver shadow pass
Type: boolean, default False, (readonly)
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use_pass_specular¶ Deliver specular pass
Type: boolean, default False, (readonly)
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use_pass_subsurface_color¶ Deliver subsurface color pass
Type: boolean, default False, (readonly)
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use_pass_subsurface_direct¶ Deliver subsurface direct pass
Type: boolean, default False, (readonly)
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use_pass_subsurface_indirect¶ Deliver subsurface indirect pass
Type: boolean, default False, (readonly)
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use_pass_transmission_color¶ Deliver transmission color pass
Type: boolean, default False, (readonly)
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use_pass_transmission_direct¶ Deliver transmission direct pass
Type: boolean, default False, (readonly)
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use_pass_transmission_indirect¶ Deliver transmission indirect pass
Type: boolean, default False, (readonly)
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use_pass_uv¶ Deliver texture UV pass
Type: boolean, default False, (readonly)
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use_pass_vector¶ Deliver speed vector pass
Type: boolean, default False, (readonly)
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use_pass_z¶ Deliver Z values pass
Type: boolean, default False, (readonly)
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use_sky¶ Render Sky in this Layer
Type: boolean, default False, (readonly)
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use_solid¶ Render Solid faces in this Layer
Type: boolean, default False, (readonly)
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use_strand¶ Render Strands in this Layer
Type: boolean, default False, (readonly)
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use_zmask¶ Only render what’s in front of the solid z values
Type: boolean, default False, (readonly)
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use_ztransp¶ Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type: boolean, default False, (readonly)
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load_from_file(filename, x=0, y=0)¶ Copies the pixels of this renderlayer from an image file
Parameters: - filename (string, (never None)) – Filename, Filename to load into this render tile, must be no smaller than the renderlayer
- x (int in [0, inf], (optional)) – Offset X, Offset the position to copy from if the image is larger than the render layer
- y (int in [0, inf], (optional)) – Offset Y, Offset the position to copy from if the image is larger than the render layer
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References