ClothCollisionSettings(bpy_struct)¶
base class — bpy_struct
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class 
bpy.types.ClothCollisionSettings(bpy_struct)¶ Cloth simulation settings for self collision and collision with other objects
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collision_quality¶ How many collision iterations should be done. (higher is better quality but slower)
Type: int in [1, 32767], default 0 
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damping¶ Amount of velocity lost on collision
Type: float in [0, 1], default 1.0 
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distance_min¶ Minimum distance between collision objects before collision response takes in
Type: float in [0.001, 1], default 0.0 
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distance_repel¶ Maximum distance to apply repulsion force, must be greater than minimum distance
Type: float in [0.001, 10], default 0.005 
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friction¶ Friction force if a collision happened (higher = less movement)
Type: float in [0, 80], default 0.0 
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repel_force¶ Repulsion force to apply on cloth when close to colliding
Type: float in [0, 20], default 1.0 
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self_collision_quality¶ How many self collision iterations should be done (higher is better quality but slower)
Type: int in [1, 32767], default 0 
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self_distance_min¶ 0.5 means no distance at all, 1.0 is maximum distance
Type: float in [0.5, 1], default 0.0 
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self_friction¶ Friction/damping with self contact
Type: float in [0, 80], default 0.0 
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use_collision¶ Enable collisions with other objects
Type: boolean, default False 
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use_self_collision¶ Enable self collisions
Type: boolean, default False 
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vertex_group_self_collisions¶ Vertex group to define vertices which are not used during self collisions
Type: string, default “”, (never None) 
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classmethod 
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod 
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type 
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Inherited Properties
Inherited Functions
References