GameSoftBodySettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.GameSoftBodySettings(bpy_struct)¶ Soft body simulation settings for an object in the game engine
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cluster_iterations¶ Number of cluster iterations
Type: int in [1, 1000], default 0
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cluster_solver_iterations¶ Cluster solver iterations
Type: int in [1, 1000], default 0
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collision_margin¶ Collision margin for soft body. Small value makes the algorithm unstable
Type: float in [0.01, 1], default 0.0
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drift_solver_iterations¶ Drift solver iterations
Type: int in [0, 1000], default 0
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dynamic_friction¶ Dynamic Friction
Type: float in [0, 1], default 0.0
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kahr¶ Anchors hardness
Type: float in [0, 1], default 0.0
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kchr¶ Rigid contacts hardness
Type: float in [0, 1], default 0.0
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kdg¶ Drag coeffient
Type: float in [0, 1000], default 0.0
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kdp¶ Damping coefficient
Type: float in [0, 1], default 0.0
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kkhr¶ Kinetic contacts hardness
Type: float in [0, 1], default 0.0
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klf¶ Lift coefficient
Type: float in [0, 1000], default 0.0
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kpr¶ Pressure coefficient
Type: float in [-1000, 1000], default 0.0
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kshr¶ Soft contacts hardness
Type: float in [0, 1], default 0.0
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ksk_split_cl¶ Kinetic impulse split
Type: float in [0, 1], default 0.0
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kskhr_cl¶ Soft vs kinetic hardness
Type: float in [0, 1], default 0.0
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ksr_split_cl¶ Rigid impulse split
Type: float in [0, 1], default 0.0
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ksrhr_cl¶ Soft vs rigid hardness
Type: float in [0, 1], default 0.0
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kss_split_cl¶ Soft impulse split
Type: float in [0, 1], default 0.0
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ksshr_cl¶ Soft vs soft hardness
Type: float in [0, 1], default 0.0
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kvc¶ Volume conservation coefficient
Type: float in [0, 1000], default 0.0
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kvcf¶ Velocity correction factor
Type: float in [0, 1], default 0.0
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linear_stiffness¶ Linear stiffness of the soft body links
Type: float in [0, 1], default 0.0
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position_solver_iterations¶ Position solver iterations
Type: int in [1, 1000], default 0
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shape_threshold¶ Shape matching threshold
Type: float in [0, 1], default 0.0
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use_bending_constraints¶ Enable bending constraints
Type: boolean, default False
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use_cluster_rigid_to_softbody¶ Enable cluster collision between soft and rigid body
Type: boolean, default False
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use_cluster_soft_to_softbody¶ Enable cluster collision between soft and soft body
Type: boolean, default False
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use_shape_match¶ Enable soft body shape matching goal
Type: boolean, default False
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velocity_solver_iterations¶ Position solver iterations
Type: int in [0, 1000], default 0
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weld_threshold¶ Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
Type: float in [0, 0.01], default 0.0
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References