MeshTextureFace(bpy_struct)

base class — bpy_struct

class bpy.types.MeshTextureFace(bpy_struct)

UV map and image texture for a face

image
Type:Image
uv
Type:float multi-dimensional array of 4 * 2 items in [-inf, inf], default ((0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0))
uv1
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv2
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv3
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv4
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv_raw

Fixed size UV coordinates array

Type:float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References