BoidSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.BoidSettings(bpy_struct)¶ Settings for boid physics
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accuracy¶ Accuracy of attack
Type: float in [0, 1], default 0.0
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active_boid_state_index¶ Type: int in [0, inf], default 0
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aggression¶ Boid will fight this times stronger enemy
Type: float in [0, 100], default 0.0
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air_acc_max¶ Maximum acceleration in air (relative to maximum speed)
Type: float in [0, 1], default 0.0
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air_ave_max¶ Maximum angular velocity in air (relative to 180 degrees)
Type: float in [0, 1], default 0.0
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air_personal_space¶ Radius of boids personal space in air (% of particle size)
Type: float in [0, 10], default 0.0
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air_speed_max¶ Maximum speed in air
Type: float in [0, 100], default 0.0
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air_speed_min¶ Minimum speed in air (relative to maximum speed)
Type: float in [0, 1], default 0.0
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bank¶ Amount of rotation around velocity vector on turns
Type: float in [0, 2], default 0.0
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health¶ Initial boid health when born
Type: float in [0, 100], default 0.0
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height¶ Boid height relative to particle size
Type: float in [0, 2], default 0.0
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land_acc_max¶ Maximum acceleration on land (relative to maximum speed)
Type: float in [0, 1], default 0.0
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land_ave_max¶ Maximum angular velocity on land (relative to 180 degrees)
Type: float in [0, 1], default 0.0
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land_jump_speed¶ Maximum speed for jumping
Type: float in [0, 100], default 0.0
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land_personal_space¶ Radius of boids personal space on land (% of particle size)
Type: float in [0, 10], default 0.0
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land_smooth¶ How smoothly the boids land
Type: float in [0, 10], default 0.0
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land_speed_max¶ Maximum speed on land
Type: float in [0, 100], default 0.0
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land_stick_force¶ How strong a force must be to start effecting a boid on land
Type: float in [0, 1000], default 0.0
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pitch¶ Amount of rotation around side vector
Type: float in [0, 2], default 0.0
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range¶ Maximum distance from which a boid can attack
Type: float in [0, 100], default 0.0
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states¶ Type: bpy_prop_collectionofBoidState, (readonly)
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strength¶ Maximum caused damage on attack per second
Type: float in [0, 100], default 0.0
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use_climb¶ Allow boids to climb goal objects
Type: boolean, default False
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use_flight¶ Allow boids to move in air
Type: boolean, default False
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use_land¶ Allow boids to move on land
Type: boolean, default False
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References