Panel(bpy_struct)¶
Basic Panel Example¶
This script is a simple panel which will draw into the object properties section.
Notice the ‘CATEGORY_PT_name’ Panel.bl_idname, this is a naming
convention for panels.
Note
Panel subclasses must be registered for blender to use them.
import bpy
class HelloWorldPanel(bpy.types.Panel):
bl_idname = "OBJECT_PT_hello_world"
bl_label = "Hello World"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
self.layout.label(text="Hello World")
bpy.utils.register_class(HelloWorldPanel)
Simple Object Panel¶
This panel has a Panel.poll and Panel.draw_header function,
even though the contents is basic this closely resembles blenders panels.
import bpy
class ObjectSelectPanel(bpy.types.Panel):
bl_idname = "OBJECT_PT_select"
bl_label = "Select"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.object is not None)
def draw_header(self, context):
layout = self.layout
obj = context.object
layout.prop(obj, "select", text="")
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.prop(obj, "hide_select")
row.prop(obj, "hide_render")
box = layout.box()
box.label("Selection Tools")
box.operator("object.select_all").action = 'TOGGLE'
row = box.row()
row.operator("object.select_all").action = 'INVERT'
row.operator("object.select_random")
bpy.utils.register_class(ObjectSelectPanel)
Mix-in Classes¶
A mix-in parent class can be used to share common properties and
Menu.poll function.
import bpy
class View3DPanel:
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@classmethod
def poll(cls, context):
return (context.object is not None)
class PanelOne(View3DPanel, bpy.types.Panel):
bl_idname = "VIEW3D_PT_test_1"
bl_label = "Panel One"
def draw(self, context):
self.layout.label("Small Class")
class PanelTwo(View3DPanel, bpy.types.Panel):
bl_idname = "VIEW3D_PT_test_2"
bl_label = "Panel Two"
def draw(self, context):
self.layout.label("Also Small Class")
bpy.utils.register_class(PanelOne)
bpy.utils.register_class(PanelTwo)
base class — bpy_struct
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class
bpy.types.Panel(bpy_struct)¶ Panel containing UI elements
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bl_category¶ Type: string, default “”, (never None)
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bl_context¶ The context in which the panel belongs to. (TODO: explain the possible combinations bl_context/bl_region_type/bl_space_type)
Type: string, default “”, (never None)
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bl_idname¶ If this is set, the panel gets a custom ID, otherwise it takes the name of the class used to define the panel. For example, if the class name is “OBJECT_PT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_PT_hello”
Type: string, default “”, (never None)
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bl_label¶ The panel label, shows up in the panel header at the right of the triangle used to collapse the panel
Type: string, default “”, (never None)
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bl_options¶ Options for this panel type
DEFAULT_CLOSEDDefault Closed, Defines if the panel has to be open or collapsed at the time of its creation.HIDE_HEADERHide Header, If set to False, the panel shows a header, which contains a clickable arrow to collapse the panel and the label (see bl_label).
Type: enum set in {‘DEFAULT_CLOSED’, ‘HIDE_HEADER’}, default {‘DEFAULT_CLOSED’}
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bl_region_type¶ The region where the panel is going to be used in
Type: enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], default ‘WINDOW’
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bl_space_type¶ The space where the panel is going to be used in
EMPTYEmpty.VIEW_3D3D View, 3D viewport.IMAGE_EDITORUV/Image Editor, View and edit images and UV Maps.NODE_EDITORNode Editor, Editor for node-based shading and compositing tools.SEQUENCE_EDITORVideo Sequencer, Video editing tools.CLIP_EDITORMovie Clip Editor, Motion tracking tools.TIMELINETimeline, Timeline and playback controls.GRAPH_EDITORGraph Editor, Edit drivers and keyframe interpolation.DOPESHEET_EDITORDope Sheet, Adjust timing of keyframes.NLA_EDITORNLA Editor, Combine and layer Actions.TEXT_EDITORText Editor, Edit scripts and in-file documentation.LOGIC_EDITORLogic Editor, Game logic editing.CONSOLEPython Console, Interactive programmatic console for advanced editing and script development.INFOInfo, Main menu bar and list of error messages (drag down to expand and display).OUTLINEROutliner, Overview of scene graph and all available data-blocks.PROPERTIESProperties, Edit properties of active object and related data-blocks.FILE_BROWSERFile Browser, Browse for files and assets.USER_PREFERENCESUser Preferences, Edit persistent configuration settings.
Type: enum in [‘EMPTY’, ‘VIEW_3D’, ‘IMAGE_EDITOR’, ‘NODE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘TEXT_EDITOR’, ‘LOGIC_EDITOR’, ‘CONSOLE’, ‘INFO’, ‘OUTLINER’, ‘PROPERTIES’, ‘FILE_BROWSER’, ‘USER_PREFERENCES’], default ‘EMPTY’
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bl_translation_context¶ Type: string, default “*”, (never None)
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text¶ XXX todo
Type: string, default “”, (never None)
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use_pin¶ Type: boolean, default False
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classmethod
poll(context)¶ If this method returns a non-null output, then the panel can be drawn
Return type: boolean
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draw(context)¶ Draw UI elements into the panel UI layout
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draw_header(context)¶ Draw UI elements into the panel’s header UI layout
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions