Actuator(bpy_struct)¶
base class — bpy_struct
subclasses —
ActionActuator, ArmatureActuator, CameraActuator, ConstraintActuator, EditObjectActuator, Filter2DActuator, GameActuator, MessageActuator, MouseActuator, ObjectActuator, ParentActuator, PropertyActuator, RandomActuator, SceneActuator, SoundActuator, StateActuator, SteeringActuator, VibrationActuator, VisibilityActuator
-
class
bpy.types.Actuator(bpy_struct)¶ Actuator to apply actions in the game engine
-
active¶ Set the active state of the actuator
Type: boolean, default False
-
name¶ Type: string, default “”, (never None)
-
pin¶ Display when not linked to a visible states controller
Type: boolean, default False
-
show_expanded¶ Set actuator expanded in the user interface
Type: boolean, default False
-
type¶ Type: enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VIBRATION’, ‘VISIBILITY’], default ‘MOTION’
-
link(controller)¶ Link the actuator to a controller
Parameters: controller ( Controller) – Controller to link to
-
unlink(controller)¶ Unlink the actuator from a controller
Parameters: controller ( Controller) – Controller to unlink from
-
classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
-
classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions
References