MeshTexturePolyLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MeshTexturePolyLayer
(bpy_struct)¶ UV map with assigned image textures in a Mesh data-block
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active
¶ Set the map as active for display and editing
Type: boolean, default False
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active_clone
¶ Set the map as active for cloning
Type: boolean, default False
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active_render
¶ Set the map as active for rendering
Type: boolean, default False
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data
¶ Type: bpy_prop_collection
ofMeshTexturePoly
, (readonly)
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name
¶ Name of UV map
Type: string, default “”, (never None)
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References