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Blender 2.79.6 - API documentation
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Index – R
r (KX_VertexProxy attribute)
(mathutils.Color attribute)
RadarSensor (class in bpy.types)
radial_control() (in module bpy.ops.wm)
radial_falloff (bpy.types.FieldSettings attribute)
radial_max (bpy.types.FieldSettings attribute)
radial_min (bpy.types.FieldSettings attribute)
radial_symmetry (bpy.types.Sculpt attribute)
(bpy.types.VertexPaint attribute)
radius (bpy.types.BezierSplinePoint attribute)
(KX_BoundingBox attribute)
(bpy.types.CastModifier attribute)
(bpy.types.GameObjectSettings attribute)
(bpy.types.MaterialSubsurfaceScattering attribute)
(bpy.types.MeshSkinVertex attribute)
(bpy.types.MetaElement attribute)
(bpy.types.PointDensity attribute)
(bpy.types.PointLamp attribute)
(bpy.types.ShaderNodeTexPointDensity attribute)
(bpy.types.SplinePoint attribute)
(bpy.types.SpotLamp attribute)
radius_interpolation (bpy.types.Spline attribute)
radius_max (bpy.types.CurvePaintSettings attribute)
radius_min (bpy.types.CurvePaintSettings attribute)
radius_set() (in module bpy.ops.curve)
radius_taper_end (bpy.types.CurvePaintSettings attribute)
radius_taper_start (bpy.types.CurvePaintSettings attribute)
rake_factor (bpy.types.Brush attribute)
random() (in module mathutils.noise)
random_angle (bpy.types.BrushTextureSlot attribute)
random_backbone (bpy.types.LineStyleGeometryModifier_Blueprint attribute)
random_center (bpy.types.LineStyleGeometryModifier_Blueprint attribute)
random_position (bpy.types.ParticleInstanceModifier attribute)
random_press (bpy.types.GPencilBrush attribute)
random_radius (bpy.types.LineStyleGeometryModifier_Blueprint attribute)
random_rotation (bpy.types.ParticleInstanceModifier attribute)
random_seed (bpy.types.OceanModifier attribute)
random_subdiv (bpy.types.GPencilBrush attribute)
random_unit_vector() (in module mathutils.noise)
RandomActuator (class in bpy.types)
randomize_transform() (in module bpy.ops.object)
RandomSensor (class in bpy.types)
range (bge.texture.VideoFFmpeg attribute)
(KX_RaySensor attribute)
(KX_WorldInfo attribute)
(bpy.types.BoidSettings attribute)
(bpy.types.ConstraintActuator attribute)
(bpy.types.RaySensor attribute)
range() (bpy.types.FCurve method)
Range() (mathutils.Vector class method)
range_max (bpy.types.LineStyleAlphaModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleAlphaModifier_DistanceFromObject attribute)
(bpy.types.LineStyleColorModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleColorModifier_DistanceFromObject attribute)
(bpy.types.LineStyleThicknessModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleThicknessModifier_DistanceFromObject attribute)
range_min (bpy.types.LineStyleAlphaModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleAlphaModifier_DistanceFromObject attribute)
(bpy.types.LineStyleColorModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleColorModifier_DistanceFromObject attribute)
(bpy.types.LineStyleThicknessModifier_DistanceFromCamera attribute)
(bpy.types.LineStyleThicknessModifier_DistanceFromObject attribute)
RAS_2DFILTER_BLUR (in module bge.logic)
RAS_2DFILTER_CUSTOMFILTER (in module bge.logic)
RAS_2DFILTER_DILATION (in module bge.logic)
RAS_2DFILTER_DISABLED (in module bge.logic)
RAS_2DFILTER_ENABLED (in module bge.logic)
RAS_2DFILTER_EROSION (in module bge.logic)
RAS_2DFILTER_GRAYSCALE (in module bge.logic)
RAS_2DFILTER_INVERT (in module bge.logic)
RAS_2DFILTER_LAPLACIAN (in module bge.logic)
RAS_2DFILTER_MOTIONBLUR (in module bge.logic)
RAS_2DFILTER_NOFILTER (in module bge.logic)
RAS_2DFILTER_PREWITT (in module bge.logic)
RAS_2DFILTER_SEPIA (in module bge.logic)
RAS_2DFILTER_SHARPEN (in module bge.logic)
RAS_2DFILTER_SOBEL (in module bge.logic)
rate (bpy.types.Brush attribute)
ratio (bpy.types.CompositorNodeColorSpill attribute)
(bpy.types.DecimateModifier attribute)
ray_cast() (bpy.types.Object method)
(bpy.types.Scene method)
(mathutils.bvhtree.BVHTree method)
ray_direction (bpy.types.DynamicPaintBrushSettings attribute)
ray_length (bpy.types.CompositorNodeSunBeams attribute)
ray_radius (bpy.types.DataTransferModifier attribute)
ray_type (bpy.types.RaySensor attribute)
rayCast() (KX_GameObject method)
raycast() (KX_NavMeshObject method)
rayCastTo() (KX_GameObject method)
rayDirection (KX_MouseFocusSensor attribute)
(KX_RaySensor attribute)
rayLength (KX_ConstraintActuator attribute)
rayMask (KX_VehicleWrapper attribute)
raymir_factor (bpy.types.MaterialTextureSlot attribute)
RaySensor (class in bpy.types)
raySource (KX_MouseFocusSensor attribute)
rayTarget (KX_MouseFocusSensor attribute)
raytrace_method (bpy.types.RenderSettings attribute)
react_event (bpy.types.ParticleSettings attribute)
reactor_factor (bpy.types.ParticleSettings attribute)
reactor_target_object (bpy.types.ParticleSystem attribute)
reactor_target_particle_system (bpy.types.ParticleSystem attribute)
read_data (bpy.types.MeshSequenceCacheModifier attribute)
read_factory_settings() (in module bpy.ops.wm)
read_fullsamplelayers() (in module bpy.ops.node)
read_history() (in module bpy.ops.wm)
read_homefile() (in module bpy.ops.wm)
read_renderlayers() (in module bpy.ops.image)
(in module bpy.ops.node)
reassign_inputs() (in module bpy.ops.sequencer)
rebuild() (KX_NavMeshObject method)
rebuild_proxy() (in module bpy.ops.clip)
(in module bpy.ops.sequencer)
recalc_face_normals() (in module bmesh.ops)
recent_files (bpy.types.UserPreferencesFilePaths attribute)
recent_folders_active (bpy.types.SpaceFileBrowser attribute)
recover_auto_save() (in module bpy.ops.wm)
recover_last_session() (in module bpy.ops.wm)
rect (bpy.types.RenderPass attribute)
recursion_level (bpy.types.FileSelectParams attribute)
red (bpy.types.CompositorNodeColorCorrection attribute)
redo() (in module bpy.ops.ed)
redo_last() (in module bpy.ops.screen)
redo_post (in module bpy.app.handlers)
redo_pre (in module bpy.app.handlers)
redraw_timer() (in module bpy.ops.wm)
reduce_dirs() (in module bpy.path)
reference (KX_ObjectActuator attribute)
reference_axis (bpy.types.KinematicConstraint attribute)
reference_object (bpy.types.ObjectActuator attribute)
reference_value (bpy.types.FModifierEnvelope attribute)
refine_intrinsics (bpy.types.MovieTrackingSettings attribute)
refine_markers() (in module bpy.ops.clip)
reflect() (mathutils.Vector method)
reflect_factor (bpy.types.MaterialRaytraceMirror attribute)
reflection (bpy.types.MaterialVolume attribute)
reflection_color (bpy.types.MaterialVolume attribute)
reflection_color_factor (bpy.types.MaterialTextureSlot attribute)
reflection_factor (bpy.types.MaterialTextureSlot attribute)
refraction_ratio (bpy.types.MaterialTextureSlot attribute)
refractionRatio (BL_Texture attribute)
refresh() (bge.texture.DeckLink method)
(bge.texture.ImageFFmpeg method)
(bge.texture.ImageMirror method)
(bge.texture.ImageMix method)
(bge.texture.ImageRender method)
,
[1]
(bge.texture.ImageViewport method)
(bge.texture.Texture method)
(bge.texture.VideoFFmpeg method)
(bpy.types.KeyingSet method)
(in module bpy.ops.file)
refresh_all() (in module bpy.ops.sequencer)
refresh_pyconstraints() (in module bpy.ops.text)
refresh_script_paths() (in module bpy.utils)
Region (class in bpy.types)
region (in module bpy.context)
Region.height (in module bpy.types)
Region.id (in module bpy.types)
Region.type (in module bpy.types)
Region.view2d (in module bpy.types)
Region.width (in module bpy.types)
Region.x (in module bpy.types)
Region.y (in module bpy.types)
region_2d_to_location_3d() (in module bpy_extras.view3d_utils)
region_2d_to_origin_3d() (in module bpy_extras.view3d_utils)
region_2d_to_vector_3d() (in module bpy_extras.view3d_utils)
region_blend() (in module bpy.ops.screen)
region_data (in module bpy.context)
region_extend() (in module bmesh.ops)
region_flip() (in module bpy.ops.screen)
region_location_from_cursor() (bpy.types.SpaceTextEditor method)
region_merge_size (bpy.types.SceneGameRecastData attribute)
region_min_size (bpy.types.SceneGameRecastData attribute)
region_quadview() (in module bpy.ops.screen)
region_scale() (in module bpy.ops.screen)
region_to_loop() (in module bpy.ops.mesh)
region_to_view() (bpy.types.View2D method)
RegionView3D (class in bpy.types)
RegionView3D.perspective_matrix (in module bpy.types)
RegionView3D.window_matrix (in module bpy.types)
register() (in module bpy.app.translations)
register_class() (in module bpy.utils)
register_classes_factory() (in module bpy.utils)
register_manual_map() (in module bpy.utils)
register_module() (in module bpy.utils)
register_pass() (bpy.types.RenderEngine method)
register_properties() (bpy.types.NodeSocketInterface method)
register_submodule_factory() (in module bpy.utils)
regrow_hair (bpy.types.ParticleSettings attribute)
reinstancePhysicsMesh() (KX_GameObject method)
reiteration_method (bpy.types.Itasc attribute)
rekey() (in module bpy.ops.particle)
rel_max_x (bpy.types.CompositorNodeCrop attribute)
rel_max_y (bpy.types.CompositorNodeCrop attribute)
rel_min_x (bpy.types.CompositorNodeCrop attribute)
rel_min_y (bpy.types.CompositorNodeCrop attribute)
relative (bpy.types.CompositorNodeCrop attribute)
relative_key (bpy.types.ShapeKey attribute)
relative_offset_displace (bpy.types.ArrayModifier attribute)
relax() (in module bpy.ops.pose)
released (SCA_InputEvent attribute)
reload() (bge.texture.ImageFFmpeg method)
(bpy.types.Image method)
(bpy.types.ImagePreview method)
(bpy.types.Library method)
(in module bpy.ops.cachefile)
(in module bpy.ops.clip)
(in module bpy.ops.image)
(in module bpy.ops.script)
(in module bpy.ops.sequencer)
(in module bpy.ops.text)
reloadtranslation() (in module bpy.ops.ui)
relpath() (in module bpy.path)
RemeshModifier (class in bpy.types)
remove (bpy.types.CompositorNodeCryptomatte attribute)
remove() (bmesh.types.BMEdgeSeq method)
(bmesh.types.BMEditSelSeq method)
(bmesh.types.BMFaceSeq method)
(bmesh.types.BMLayerCollection method)
(bmesh.types.BMVertSeq method)
(bpy.types.ActionFCurves method)
(bpy.types.ActionGroups method)
(bpy.types.ActionPoseMarkers method)
(bpy.types.Addons class method)
(bpy.types.ArmatureEditBones method)
(bpy.types.BackgroundImages method)
(bpy.types.BlendDataActions method)
(bpy.types.BlendDataArmatures method)
(bpy.types.BlendDataBrushes method)
(bpy.types.BlendDataCameras method)
(bpy.types.BlendDataCurves method)
(bpy.types.BlendDataFonts method)
(bpy.types.BlendDataGreasePencils method)
(bpy.types.BlendDataGroups method)
(bpy.types.BlendDataImages method)
(bpy.types.BlendDataLamps method)
(bpy.types.BlendDataLattices method)
(bpy.types.BlendDataLineStyles method)
(bpy.types.BlendDataMasks method)
(bpy.types.BlendDataMaterials method)
(bpy.types.BlendDataMeshes method)
(bpy.types.BlendDataMetaBalls method)
(bpy.types.BlendDataMovieClips method)
(bpy.types.BlendDataNodeTrees method)
(bpy.types.BlendDataObjects method)
(bpy.types.BlendDataPalettes method)
(bpy.types.BlendDataParticles method)
(bpy.types.BlendDataScenes method)
(bpy.types.BlendDataSounds method)
(bpy.types.BlendDataSpeakers method)
(bpy.types.BlendDataTexts method)
(bpy.types.BlendDataTextures method)
(bpy.types.BlendDataWorlds method)
(bpy.types.BoneGroups method)
(bpy.types.ChannelDriverVariables method)
(bpy.types.ColorRampElements method)
(bpy.types.CompositorNodeOutputFileFileSlots method)
(bpy.types.CompositorNodeOutputFileLayerSlots method)
(bpy.types.CurveMapPoints method)
(bpy.types.CurveSplines method)
(bpy.types.FCurveKeyframePoints method)
(bpy.types.FCurveModifiers method)
(bpy.types.FModifierEnvelopeControlPoints method)
(bpy.types.FreestyleModules method)
(bpy.types.GPencilFrames method)
(bpy.types.GPencilPaletteColors method)
(bpy.types.GPencilStrokes method)
(bpy.types.GreasePencilBrushes method)
(bpy.types.GreasePencilLayers method)
(bpy.types.GreasePencilPalettes method)
(bpy.types.KeyConfigurations method)
(bpy.types.KeyMapItems method)
(bpy.types.KeyMaps method)
(bpy.types.KeyingSetPaths method)
(bpy.types.LineStyleAlphaModifiers method)
(bpy.types.LineStyleColorModifiers method)
(bpy.types.LineStyleGeometryModifiers method)
(bpy.types.LineStyleThicknessModifiers method)
(bpy.types.Linesets method)
(bpy.types.LoopColors method)
(bpy.types.MaskLayers method)
(bpy.types.MaskSplinePoints method)
(bpy.types.MaskSplines method)
(bpy.types.MetaBallElements method)
(bpy.types.MovieTrackingObjects method)
(bpy.types.NlaStrips method)
(bpy.types.NlaTracks method)
(bpy.types.NodeInputs method)
(bpy.types.NodeLinks method)
(bpy.types.NodeOutputs method)
(bpy.types.NodeTreeInputs method)
(bpy.types.NodeTreeOutputs method)
(bpy.types.Nodes method)
(bpy.types.ObjectConstraints method)
(bpy.types.ObjectModifiers method)
(bpy.types.PaletteColors method)
(bpy.types.PathCompareCollection class method)
(bpy.types.PoseBoneConstraints method)
(bpy.types.RenderLayers method)
(bpy.types.RenderViews method)
(bpy.types.SequenceModifiers method)
(bpy.types.Sequences method)
(bpy.types.TimelineMarkers method)
(bpy.types.UVTextures method)
(bpy.types.VertexGroup method)
(bpy.types.VertexGroups method)
(in module bpy.ops.ptcache)
(in module bpy.utils.previews)
remove_doubles() (in module bmesh.ops)
(in module bpy.ops.mesh)
(in module bpy.ops.particle)
(in module bpy.ops.uv)
remove_threshold (bpy.types.VertexWeightEditModifier attribute)
removeConstraint() (in module bge.constraints)
removeFilter() (KX_2DFilterManager method)
removeOffScreen() (KX_2DFilter method)
removeParent() (KX_GameObject method)
RemoveProperty() (in module bpy.props)
rename() (in module bpy.ops.file)
(in module bpy.ops.marker)
render() (bge.texture.ImageRender method)
(bpy.types.RenderEngine method)
(in module bpy.ops.render)
render_border() (in module bpy.ops.image)
(in module bpy.ops.view3d)
render_border_max_x (bpy.types.SpaceView3D attribute)
render_border_max_y (bpy.types.SpaceView3D attribute)
render_border_min_x (bpy.types.SpaceView3D attribute)
render_border_min_y (bpy.types.SpaceView3D attribute)
render_cache_directory (bpy.types.UserPreferencesFilePaths attribute)
render_cancel (in module bpy.app.handlers)
render_changed() (in module bpy.ops.node)
render_complete (in module bpy.app.handlers)
render_display_mode (bpy.types.DomainFluidSettings attribute)
render_icon_size (in module bpy.app)
render_init (in module bpy.app.handlers)
render_layer_add() (in module bpy.ops.scene)
render_layer_remove() (in module bpy.ops.scene)
render_levels (bpy.types.MultiresModifier attribute)
(bpy.types.SubsurfModifier attribute)
render_output_directory (bpy.types.UserPreferencesFilePaths attribute)
render_post (in module bpy.app.handlers)
render_pre (in module bpy.app.handlers)
render_preview_size (in module bpy.app)
render_quality (bpy.types.CompositorNodeTree attribute)
render_resolution (bpy.types.MetaBall attribute)
render_resolution_u (bpy.types.Curve attribute)
render_resolution_v (bpy.types.Curve attribute)
render_stats (in module bpy.app.handlers)
render_step (bpy.types.ParticleSettings attribute)
render_steps (bpy.types.ScrewModifier attribute)
render_type (bpy.types.ParticleSettings attribute)
render_view_add() (in module bpy.ops.scene)
render_view_remove() (in module bpy.ops.scene)
render_write (in module bpy.app.handlers)
renderability_toggle() (in module bpy.ops.outliner)
rendered_child_count (bpy.types.ParticleSettings attribute)
RenderEngine (class in bpy.types)
RenderEngine.camera_override (in module bpy.types)
RenderEngine.render (in module bpy.types)
RenderEngine.resolution_x (in module bpy.types)
RenderEngine.resolution_y (in module bpy.types)
renderer (BL_Texture attribute)
RenderLayer (class in bpy.types)
RenderLayer.exclude_ambient_occlusion (in module bpy.types)
RenderLayer.exclude_emit (in module bpy.types)
RenderLayer.exclude_environment (in module bpy.types)
RenderLayer.exclude_indirect (in module bpy.types)
RenderLayer.exclude_reflection (in module bpy.types)
RenderLayer.exclude_refraction (in module bpy.types)
RenderLayer.exclude_shadow (in module bpy.types)
RenderLayer.exclude_specular (in module bpy.types)
RenderLayer.invert_zmask (in module bpy.types)
RenderLayer.layers (in module bpy.types)
RenderLayer.layers_exclude (in module bpy.types)
RenderLayer.layers_zmask (in module bpy.types)
RenderLayer.light_override (in module bpy.types)
RenderLayer.material_override (in module bpy.types)
RenderLayer.name (in module bpy.types)
RenderLayer.passes (in module bpy.types)
RenderLayer.use (in module bpy.types)
RenderLayer.use_all_z (in module bpy.types)
RenderLayer.use_ao (in module bpy.types)
RenderLayer.use_edge_enhance (in module bpy.types)
RenderLayer.use_freestyle (in module bpy.types)
RenderLayer.use_halo (in module bpy.types)
RenderLayer.use_pass_ambient_occlusion (in module bpy.types)
RenderLayer.use_pass_color (in module bpy.types)
RenderLayer.use_pass_combined (in module bpy.types)
RenderLayer.use_pass_diffuse (in module bpy.types)
RenderLayer.use_pass_diffuse_color (in module bpy.types)
RenderLayer.use_pass_diffuse_direct (in module bpy.types)
RenderLayer.use_pass_diffuse_indirect (in module bpy.types)
RenderLayer.use_pass_emit (in module bpy.types)
RenderLayer.use_pass_environment (in module bpy.types)
RenderLayer.use_pass_glossy_color (in module bpy.types)
RenderLayer.use_pass_glossy_direct (in module bpy.types)
RenderLayer.use_pass_glossy_indirect (in module bpy.types)
RenderLayer.use_pass_indirect (in module bpy.types)
RenderLayer.use_pass_material_index (in module bpy.types)
RenderLayer.use_pass_mist (in module bpy.types)
RenderLayer.use_pass_normal (in module bpy.types)
RenderLayer.use_pass_object_index (in module bpy.types)
RenderLayer.use_pass_reflection (in module bpy.types)
RenderLayer.use_pass_refraction (in module bpy.types)
RenderLayer.use_pass_shadow (in module bpy.types)
RenderLayer.use_pass_specular (in module bpy.types)
RenderLayer.use_pass_subsurface_color (in module bpy.types)
RenderLayer.use_pass_subsurface_direct (in module bpy.types)
RenderLayer.use_pass_subsurface_indirect (in module bpy.types)
RenderLayer.use_pass_transmission_color (in module bpy.types)
RenderLayer.use_pass_transmission_direct (in module bpy.types)
RenderLayer.use_pass_transmission_indirect (in module bpy.types)
RenderLayer.use_pass_uv (in module bpy.types)
RenderLayer.use_pass_vector (in module bpy.types)
RenderLayer.use_pass_z (in module bpy.types)
RenderLayer.use_sky (in module bpy.types)
RenderLayer.use_solid (in module bpy.types)
RenderLayer.use_strand (in module bpy.types)
RenderLayer.use_zmask (in module bpy.types)
RenderLayer.use_ztransp (in module bpy.types)
RENDERLAYER_UL_renderlayers (class in bpy.types)
RENDERLAYER_UL_renderviews (class in bpy.types)
RenderLayers (class in bpy.types)
RenderPass (class in bpy.types)
RenderPass.channel_id (in module bpy.types)
RenderPass.channels (in module bpy.types)
RenderPass.fullname (in module bpy.types)
RenderPass.name (in module bpy.types)
RenderPass.view_id (in module bpy.types)
RenderPasses (class in bpy.types)
RenderResult (class in bpy.types)
RenderResult.layers (in module bpy.types)
RenderResult.resolution_x (in module bpy.types)
RenderResult.resolution_y (in module bpy.types)
RenderResult.views (in module bpy.types)
RenderSettings (class in bpy.types)
RenderSettings.bake (in module bpy.types)
RenderSettings.ffmpeg (in module bpy.types)
RenderSettings.file_extension (in module bpy.types)
RenderSettings.has_multiple_engines (in module bpy.types)
RenderSettings.image_settings (in module bpy.types)
RenderSettings.is_movie_format (in module bpy.types)
RenderSettings.layers (in module bpy.types)
RenderSettings.motion_blur_shutter_curve (in module bpy.types)
RenderSettings.stereo_views (in module bpy.types)
RenderSettings.use_game_engine (in module bpy.types)
RenderSettings.use_shading_nodes (in module bpy.types)
RenderSettings.use_spherical_stereo (in module bpy.types)
RenderSettings.views (in module bpy.types)
rendersize() (in module bpy.ops.sequencer)
RenderSlot (class in bpy.types)
RenderSlots (class in bpy.types)
RenderView (class in bpy.types)
RenderView.name (in module bpy.types)
RenderViews (class in bpy.types)
repeat (bge.texture.VideoFFmpeg attribute)
(SCA_DelaySensor attribute)
(bpy.types.NlaStrip attribute)
Repeat() (mathutils.Vector class method)
repeat_history() (in module bpy.ops.screen)
repeat_last() (in module bpy.ops.screen)
repeat_x (bpy.types.ImageTexture attribute)
(bpy.types.OceanModifier attribute)
repeat_y (bpy.types.ImageTexture attribute)
(bpy.types.OceanModifier attribute)
repel_force (bpy.types.ClothCollisionSettings attribute)
replace() (in module bpy.ops.image)
(KX_Scene method)
(in module bpy.ops.text)
replace_set_selected() (in module bpy.ops.text)
replace_text (bpy.types.SpaceTextEditor attribute)
replaceMaterial() (KX_Mesh method)
replaceMesh() (KX_GameObject method)
replacePhysicsShape() (KX_GameObject method)
report() (bpy.types.Macro method)
(bpy.types.Operator method)
(bpy.types.RenderEngine method)
report_copy() (in module bpy.ops.info)
report_delete() (in module bpy.ops.info)
report_missing_files() (in module bpy.ops.file)
report_replay() (in module bpy.ops.info)
reports_display_update() (in module bpy.ops.info)
reports_to_textblock() (in module bpy.ops.ui)
reproject() (in module bpy.ops.gpencil)
repulsion (bpy.types.SPHFluidSettings attribute)
reset() (in module bpy.ops.brush)
(KX_CharacterWrapper method)
(KX_MouseActuator method)
(SCA_ISensor method)
(in module bpy.ops.uv)
(in module bpy.ops.view2d)
reset_default_button() (in module bpy.ops.ui)
reset_default_theme() (in module bpy.ops.ui)
reset_distance (bpy.types.NearSensor attribute)
reset_recent() (in module bpy.ops.file)
reset_x (bpy.types.MouseActuator attribute)
(KX_MouseActuator attribute)
reset_y (bpy.types.MouseActuator attribute)
(KX_MouseActuator attribute)
resetDistance (KX_NearSensor attribute)
resize() (in module bpy.ops.node)
(in module bpy.ops.transform)
(mathutils.Vector method)
resize_2d() (mathutils.Vector method)
resize_3d() (mathutils.Vector method)
resize_4d() (mathutils.Vector method)
resize_4x4() (mathutils.Matrix method)
resize_cube_map() (in module bpy.ops.image)
resized() (mathutils.Vector method)
resolution (bpy.types.DomainFluidSettings attribute)
(KX_FontObject attribute)
(bpy.types.EnvironmentMap attribute)
(bpy.types.Image attribute)
(bpy.types.MetaBall attribute)
(bpy.types.OceanModifier attribute)
(bpy.types.ShaderNodeTexPointDensity attribute)
(bpy.types.VoxelData attribute)
resolution_max (bpy.types.SmokeDomainSettings attribute)
resolution_percentage (bpy.types.RenderSettings attribute)
resolution_u (bpy.types.Curve attribute)
(bpy.types.Spline attribute)
resolution_v (bpy.types.Curve attribute)
(bpy.types.Spline attribute)
resolution_x (bpy.types.RenderSettings attribute)
(bpy.types.SceneGameData attribute)
resolution_y (bpy.types.RenderSettings attribute)
(bpy.types.SceneGameData attribute)
resolve_conflict() (in module bpy.ops.text)
resolve_ncase() (in module bpy.path)
resource_path() (in module bpy.utils)
rest_density (bpy.types.SPHFluidSettings attribute)
rest_length (bpy.types.FieldSettings attribute)
(bpy.types.SPHFluidSettings attribute)
(bpy.types.StretchToConstraint attribute)
rest_shape_key (bpy.types.ClothSettings attribute)
rest_source (bpy.types.CorrectiveSmoothModifier attribute)
restart() (KX_Scene method)
restartGame() (in module bge.logic)
restitution (bpy.types.RigidBodyObject attribute)
restore_item_to_default() (bpy.types.KeyMap method)
restore_to_default() (bpy.types.KeyMap method)
restoreDynamics() (KX_GameObject method)
restorePhysics() (KX_GameObject method)
resume() (KX_Scene method)
RETKEY (in module bge.events)
reveal() (in module bpy.ops.armature)
(in module bpy.ops.curve)
(in module bpy.ops.gpencil)
(in module bpy.ops.graph)
(in module bpy.ops.mesh)
(in module bpy.ops.particle)
(in module bpy.ops.pose)
(in module bpy.ops.uv)
reveal_metaelems() (in module bpy.ops.mball)
reverse() (EXP_ListValue method)
reverse_colors() (in module bmesh.ops)
reverse_faces() (in module bmesh.ops)
reverse_uvs() (in module bmesh.ops)
revert_mainfile() (in module bpy.ops.wm)
ridged_multi_fractal() (in module mathutils.noise)
right (bge.texture.DeckLink attribute)
RIGHT_EYE (in module bge.render)
right_ratio (bpy.types.GameCameraViewportData attribute)
RIGHTALTKEY (in module bge.events)
RIGHTARROWKEY (in module bge.events)
RIGHTBRACKETKEY (in module bge.events)
RIGHTCTRLKEY (in module bge.events)
RIGHTMOUSE (in module bge.events)
RIGHTSHIFTKEY (in module bge.events)
RigidBodyConstraint (class in bpy.types)
RigidBodyJointConstraint (class in bpy.types)
RigidBodyObject (class in bpy.types)
RigidBodyWorld (class in bpy.types)
RigidBodyWorld.effector_weights (in module bpy.types)
RigidBodyWorld.point_cache (in module bpy.types)
ring_count (bpy.types.MaterialHalo attribute)
rip() (in module bpy.ops.mesh)
rip_edge() (in module bpy.ops.mesh)
rip_edge_move() (in module bpy.ops.mesh)
rip_move() (in module bpy.ops.mesh)
RKEY (in module bge.events)
RM_POLYS (in module bge.logic)
RM_TRIS (in module bge.logic)
RM_WALLS (in module bge.logic)
roll (BL_ArmatureBone attribute)
(bpy.types.EditBone attribute)
roll_clear() (in module bpy.ops.armature)
rolling_friction (bpy.types.GameObjectSettings attribute)
rolloff_factor_3d (bpy.types.SoundActuator attribute)
root_size (bpy.types.MaterialStrand attribute)
rot_clear() (in module bpy.ops.pose)
rot_error (BL_ArmatureConstraint attribute)
ROT_MODE_QUAT (in module bge.logic)
ROT_MODE_XYZ (in module bge.logic)
ROT_MODE_XZY (in module bge.logic)
ROT_MODE_YXZ (in module bge.logic)
ROT_MODE_YZX (in module bge.logic)
ROT_MODE_ZXY (in module bge.logic)
ROT_MODE_ZYX (in module bge.logic)
rotate() (in module bmesh.ops)
(in module bpy.ops.transform)
(in module bpy.ops.view3d)
(mathutils.Euler method)
(mathutils.Matrix method)
(mathutils.Quaternion method)
rotate_axis() (mathutils.Euler method)
rotate_colors() (in module bmesh.ops)
rotate_edges() (in module bmesh.ops)
rotate_uvs() (in module bmesh.ops)
rotation (bpy.types.BackgroundImage attribute)
(bpy.types.CompositorNodeBoxMask attribute)
(bpy.types.CompositorNodeEllipseMask attribute)
(bpy.types.MetaElement attribute)
(bpy.types.Particle attribute)
(bpy.types.ParticleInstanceModifier attribute)
(bpy.types.ParticleKey attribute)
(bpy.types.ShaderNodeMapping attribute)
(bpy.types.TexMapping attribute)
(bpy.types.TextureSlot attribute)
ROTATION (in module blf)
rotation() (in module blf)
Rotation() (mathutils.Matrix class method)
rotation_angle (bpy.types.UserPreferencesView attribute)
rotation_axis_angle (bpy.types.Object attribute)
(bpy.types.PoseBone attribute)
rotation_clear() (in module bpy.ops.object)
rotation_damping (bpy.types.GameObjectSettings attribute)
rotation_estimate (bpy.types.SoftBodySettings attribute)
rotation_euler (BL_ArmatureChannel attribute)
(bpy.types.Object attribute)
(bpy.types.PoseBone attribute)
rotation_factor_random (bpy.types.ParticleSettings attribute)
rotation_max (bpy.types.ConstraintActuator attribute)
rotation_mode (BL_ArmatureChannel attribute)
(bpy.types.Object attribute)
(bpy.types.ParticleSettings attribute)
(bpy.types.PoseBone attribute)
rotation_mode_set() (in module bpy.ops.pose)
rotation_quaternion (BL_ArmatureChannel attribute)
(bpy.types.Object attribute)
(bpy.types.PoseBone attribute)
rotation_range (bpy.types.PivotConstraint attribute)
rotation_start (bpy.types.TransformSequence attribute)
rotDamp (KX_ConstraintActuator attribute)
rough_factor (bpy.types.ParticleSettingsTextureSlot attribute)
roughness (bpy.types.Material attribute)
roughness_1 (bpy.types.ParticleSettings attribute)
roughness_1_size (bpy.types.ParticleSettings attribute)
roughness_2 (bpy.types.ParticleSettings attribute)
roughness_2_size (bpy.types.ParticleSettings attribute)
roughness_2_threshold (bpy.types.ParticleSettings attribute)
roughness_end_shape (bpy.types.ParticleSettings attribute)
roughness_endpoint (bpy.types.ParticleSettings attribute)
rounding (bpy.types.CompositorNodeBokehImage attribute)
rounds (bpy.types.FreestyleLineStyle attribute)
(bpy.types.LineStyleGeometryModifier_Blueprint attribute)
row (mathutils.Matrix attribute)
row() (bpy.types.UILayout method)
rule_add() (in module bpy.ops.boid)
rule_del() (in module bpy.ops.boid)
rule_fuzzy (bpy.types.BoidState attribute)
rule_move_down() (in module bpy.ops.boid)
rule_move_up() (in module bpy.ops.boid)
ruler() (in module bpy.ops.view3d)
ruleset_type (bpy.types.BoidState attribute)
run_script() (in module bpy.ops.text)
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