KX_FontObject(KX_GameObject)¶
base class — KX_GameObject
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class
KX_FontObject
(KX_GameObject)¶ A Font object.
# Display a message about the exit key using a Font object. import bge co = bge.logic.getCurrentController() font = co.owner exit_key = bge.events.EventToString(bge.logic.getExitKey()) if exit_key.endswith("KEY"): exit_key = exit_key[:-3] font.text = "Press key '%s' to quit the game." % exit_key
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text
¶ The text displayed by this Font object.
Type: string
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resolution
¶ The resolution of the font police.
Warning
High resolution can use a lot of memory and may crash.
Type: float (0.1 to 50.0)
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size
¶ The size (scale factor) of the font object, scaled from font object origin (affects text resolution).
Warning
High size can use a lot of memory and may crash.
Type: float (0.0001 to 40.0)
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dimensions
¶ The size (width and height) of the current text in Blender Units.
Type: mathutils.Vector
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