BL_Texture(EXP_Value)

base class — EXP_Value

class BL_Texture(EXP_Value)

A texture object that contains attributes of a material texture.

diffuseIntensity

Amount texture affects diffuse reflectivity.

Type:float
diffuseFactor

Amount texture affects diffuse color.

Type:float
alpha

Amount texture affects alpha.

Type:float
specularIntensity

Amount texture affects specular reflectivity.

Type:float
specularFactor

Amount texture affects specular color.

Type:float
hardness

Amount texture affects hardness.

Type:float
emit

Amount texture affects emission.

Type:float
mirror

Amount texture affects mirror color.

Type:float
normal

Amount texture affects normal values.

Type:float
parallaxBump

Height of parallax occlusion mapping.

Type:float
parallaxStep

Number of steps to achieve parallax effect.

Type:float
lodBias

Amount bias on mipmapping.

Type:float
bindCode

Texture bind code/Id/number.

Type:integer
renderer

Texture renderer of this texture.

Type:KX_CubeMap, KX_PlanarMap or None
ior

Index Of Refraction used to compute refraction.

Type:float (1.0 to 50.0)
refractionRatio

Amount refraction mixed with reflection.

Type:float (0.0 to 1.0)
uvOffset

Offset applied to texture UV coordinates (mainly translation on U and V axis).

Type:mathutils.Vector
uvSize

Scale applied to texture UV coordinates.

Type:mathutils.Vector
uvRotation

Rotation applied to texture UV coordinates.

Type:float (radians)