BL_Texture(EXP_Value)¶
base class — EXP_Value
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class
BL_Texture(EXP_Value)¶ A texture object that contains attributes of a material texture.
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diffuseIntensity¶ Amount texture affects diffuse reflectivity.
Type: float
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diffuseFactor¶ Amount texture affects diffuse color.
Type: float
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alpha¶ Amount texture affects alpha.
Type: float
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specularIntensity¶ Amount texture affects specular reflectivity.
Type: float
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specularFactor¶ Amount texture affects specular color.
Type: float
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hardness¶ Amount texture affects hardness.
Type: float
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emit¶ Amount texture affects emission.
Type: float
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mirror¶ Amount texture affects mirror color.
Type: float
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normal¶ Amount texture affects normal values.
Type: float
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parallaxBump¶ Height of parallax occlusion mapping.
Type: float
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parallaxStep¶ Number of steps to achieve parallax effect.
Type: float
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lodBias¶ Amount bias on mipmapping.
Type: float
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bindCode¶ Texture bind code/Id/number.
Type: integer
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renderer¶ Texture renderer of this texture.
Type: KX_CubeMap,KX_PlanarMapor None
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ior¶ Index Of Refraction used to compute refraction.
Type: float (1.0 to 50.0)
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refractionRatio¶ Amount refraction mixed with reflection.
Type: float (0.0 to 1.0)
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uvOffset¶ Offset applied to texture UV coordinates (mainly translation on U and V axis).
Type: mathutils.Vector
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uvSize¶ Scale applied to texture UV coordinates.
Type: mathutils.Vector
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uvRotation¶ Rotation applied to texture UV coordinates.
Type: float (radians)
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