KX_RaySensor(SCA_ISensor)

base class — SCA_ISensor

class KX_RaySensor(SCA_ISensor)

A ray sensor detects the first object in a given direction.

propName

The property the ray is looking for.

Type:string
range

The distance of the ray.

Type:float
useMaterial

Whether or not to look for a material (false = property).

Type:boolean
useXRay

Whether or not to use XRay.

Type:boolean
mask

The collision mask (16 layers mapped to a 16-bit integer) combined with each object’s collision group, to hit only a subset of the objects in the scene. Only those objects for which collisionGroup & mask is true can be hit.

Type:bitfield
hitObject

The game object that was hit by the ray. (read-only).

Type:KX_GameObject
hitPosition

The position (in worldcoordinates) where the object was hit by the ray. (read-only).

Type:mathutils.Vector
hitNormal

The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (read-only).

Type:mathutils.Vector
hitMaterial

The material of the object in the face hit by the ray. (read-only).

Type:string
rayDirection

The direction from the ray (in worldcoordinates). (read-only).

Type:mathutils.Vector
axis

The axis the ray is pointing on.

Type:integer from 0 to 5
  • KX_RAY_AXIS_POS_X
  • KX_RAY_AXIS_POS_Y
  • KX_RAY_AXIS_POS_Z
  • KX_RAY_AXIS_NEG_X
  • KX_RAY_AXIS_NEG_Y
  • KX_RAY_AXIS_NEG_Z