KX_CharacterWrapper(EXP_PyObjectPlus)¶
base class — EXP_PyObjectPlus
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class
KX_CharacterWrapper
(EXP_PyObjectPlus)¶ A wrapper to expose character physics options.
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onGround
¶ Whether or not the character is on the ground. (read-only)
Type: boolean
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gravity
¶ The gravity value used for the character.
Type: mathutils.Vector
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fallSpeed
¶ The character falling speed.
Type: float
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maxJumps
¶ The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.
Type: int in [0, 255], default 1
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jumpCount
¶ The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
Type: int
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jumpSpeed
¶ The character jumping speed.
Type: float
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maxSlope
¶ The maximum slope which the character can climb.
Type: float
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walkDirection
¶ The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.
Type: Vector((x, y, z))
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jump
()¶ The character jumps based on it’s jump speed.
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setVelocity
(velocity, time, local=False)¶ Sets the character’s linear velocity for a given period.
This method sets character’s velocity through it’s center of mass during a period.
Parameters: - velocity (3D Vector) – Linear velocity vector.
- time (float) – Period while applying linear velocity.
- local (boolean) –
- False: you get the “global” velocity ie: relative to world orientation.
- True: you get the “local” velocity ie: relative to object orientation.
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reset
()¶ Resets the character velocity and walk direction.
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