BL_ArmatureBone(EXP_PyObjectPlus)¶
base class — EXP_PyObjectPlus
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class
BL_ArmatureBone(EXP_PyObjectPlus)¶ Proxy to Blender bone structure. All fields are read-only and comply to RNA names. All space attribute correspond to the rest pose.
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name¶ bone name.
Type: string
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connected¶ true when the bone head is struck to the parent’s tail.
Type: boolean
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hinge¶ true when bone doesn’t inherit rotation or scale from parent bone.
Type: boolean
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inherit_scale¶ true when bone inherits scaling from parent bone.
Type: boolean
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bbone_segments¶ number of B-bone segments.
Type: integer
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roll¶ bone rotation around head-tail axis.
Type: float
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head¶ location of head end of the bone in parent bone space.
Type: vector [x, y, z]
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tail¶ location of head end of the bone in parent bone space.
Type: vector [x, y, z]
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length¶ bone length.
Type: float
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arm_head¶ location of head end of the bone in armature space.
Type: vector [x, y, z]
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arm_tail¶ location of tail end of the bone in armature space.
Type: vector [x, y, z]
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arm_mat¶ matrix of the bone head in armature space.
Type: matrix [4][4] Note
This matrix has no scale part.
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bone_mat¶ rotation matrix of the bone in parent bone space.
Type: matrix [3][3]
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parent¶ parent bone, or None for root bone.
Type: BL_ArmatureBone
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children¶ list of bone’s children.
Type: list of BL_ArmatureBone
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