KX_BoundingBox(EXP_PyObjectPlus)¶
base class — EXP_PyObjectPlus
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class
KX_BoundingBox
(EXP_PyObjectPlus)¶ A bounding volume box of a game object. Used to get and alterate the volume box or AABB.
from bge import logic from mathutils import Vector owner = logic.getCurrentController().owner box = owner.cullingBox # Disable auto update to allow modify the box. box.autoUpdate = False print(box) # Increase the height of the box of 1. box.max = box.max + Vector((0, 0, 1)) print(box)
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min
¶ The minimal point in x, y and z axis of the bounding box.
Type: mathutils.Vector
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max
¶ The maximal point in x, y and z axis of the bounding box.
Type: mathutils.Vector
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center
¶ The center of the bounding box. (read only)
Type: mathutils.Vector
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radius
¶ The radius of the bounding box. (read only)
Type: float
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autoUpdate
¶ Allow to update the bounding box if the mesh is modified.
Type: boolean
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