Particle Operators¶
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bpy.ops.particle.
brush_edit
(stroke=None)¶ Apply a stroke of brush to the particles
Parameters: stroke ( bpy_prop_collection
ofOperatorStrokeElement
, (optional)) – Stroke
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bpy.ops.particle.
connect_hair
(all=False)¶ Connect hair to the emitter mesh
Parameters: all (boolean, (optional)) – All hair, Connect all hair systems to the emitter mesh
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bpy.ops.particle.
copy_particle_systems
(space='OBJECT', remove_target_particles=True, use_active=False)¶ Copy particle systems from the active object to selected objects
Parameters: - space (enum in ['OBJECT', 'WORLD'], (optional)) –
Space, Space transform for copying from one object to another
OBJECT
Object, Copy inside each object’s local space.WORLD
World, Copy in world space.
- remove_target_particles (boolean, (optional)) – Remove Target Particles, Remove particle systems on the target objects
- use_active (boolean, (optional)) – Use Active, Use the active particle system from the context
- space (enum in ['OBJECT', 'WORLD'], (optional)) –
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bpy.ops.particle.
delete
(type='PARTICLE')¶ Delete selected particles or keys
Parameters: type (enum in ['PARTICLE', 'KEY'], (optional)) – Type, Delete a full particle or only keys
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bpy.ops.particle.
disconnect_hair
(all=False)¶ Disconnect hair from the emitter mesh
Parameters: all (boolean, (optional)) – All hair, Disconnect all hair systems from the emitter mesh
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bpy.ops.particle.
duplicate_particle_system
(use_duplicate_settings=False)¶ Duplicate particle system within the active object
Parameters: use_duplicate_settings (boolean, (optional)) – Duplicate Settings, Duplicate settings as well, so new particle system uses own settings
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bpy.ops.particle.
dupliob_copy
()¶ Duplicate the current dupliobject
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bpy.ops.particle.
dupliob_move_down
()¶ Move dupli object down in the list
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bpy.ops.particle.
dupliob_move_up
()¶ Move dupli object up in the list
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bpy.ops.particle.
dupliob_remove
()¶ Remove the selected dupliobject
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bpy.ops.particle.
edited_clear
()¶ Undo all edition performed on the particle system
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bpy.ops.particle.
hair_dynamics_preset_add
(name="", remove_active=False)¶ Add or remove a Hair Dynamics Preset
Parameters: - name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
- remove_active (boolean, (optional)) – remove_active
File:
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bpy.ops.particle.
hide
(unselected=False)¶ Hide selected particles
Parameters: unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected
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bpy.ops.particle.
mirror
()¶ Duplicate and mirror the selected particles along the local X axis
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bpy.ops.particle.
new
()¶ Add new particle settings
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bpy.ops.particle.
new_target
()¶ Add a new particle target
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bpy.ops.particle.
particle_edit_toggle
()¶ Toggle particle edit mode
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bpy.ops.particle.
rekey
(keys_number=2)¶ Change the number of keys of selected particles (root and tip keys included)
Parameters: keys_number (int in [2, inf], (optional)) – Number of Keys
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bpy.ops.particle.
remove_doubles
(threshold=0.0002)¶ Remove selected particles close enough of others
Parameters: threshold (float in [0, inf], (optional)) – Merge Distance, Threshold distance within which particles are removed
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bpy.ops.particle.
reveal
(select=True)¶ Show hidden particles
Parameters: select (boolean, (optional)) – Select
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bpy.ops.particle.
select_all
(action='TOGGLE')¶ (De)select all particles’ keys
Parameters: action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) – Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.particle.
select_less
()¶ Deselect boundary selected keys of each particle
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bpy.ops.particle.
select_linked
(deselect=False, location=(0, 0))¶ Select nearest particle from mouse pointer
Parameters: - deselect (boolean, (optional)) – Deselect, Deselect linked keys rather than selecting them
- location (int array of 2 items in [0, inf], (optional)) – Location
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bpy.ops.particle.
select_more
()¶ Select keys linked to boundary selected keys of each particle
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bpy.ops.particle.
select_random
(percent=50.0, seed=0, action='SELECT', type='HAIR')¶ Select a randomly distributed set of hair or points
Parameters: - percent (float in [0, 100], (optional)) – Percent, Percentage of objects to select randomly
- seed (int in [0, inf], (optional)) – Random Seed, Seed for the random number generator
- action (enum in ['SELECT', 'DESELECT'], (optional)) –
Action, Selection action to execute
SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.
- type (enum in ['HAIR', 'POINTS'], (optional)) – Type, Select either hair or points
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bpy.ops.particle.
select_roots
(action='SELECT')¶ Select roots of all visible particles
Parameters: action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) – Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.particle.
select_tips
(action='SELECT')¶ Select tips of all visible particles
Parameters: action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) – Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.particle.
shape_cut
()¶ Cut hair to conform to the set shape object
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bpy.ops.particle.
subdivide
()¶ Subdivide selected particles segments (adds keys)
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bpy.ops.particle.
target_move_down
()¶ Move particle target down in the list
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bpy.ops.particle.
target_move_up
()¶ Move particle target up in the list
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bpy.ops.particle.
target_remove
()¶ Remove the selected particle target
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bpy.ops.particle.
unify_length
()¶ Make selected hair the same length
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bpy.ops.particle.
weight_set
(factor=1.0)¶ Set the weight of selected keys
Parameters: factor (float in [0, 1], (optional)) – Factor, Interpolation factor between current brush weight, and keys’ weights