Outliner Operators¶
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bpy.ops.outliner.action_set(action='')¶ Change the active action used
Parameters: action (enum in [], (optional)) – Action
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bpy.ops.outliner.animdata_operation(type='CLEAR_ANIMDATA')¶ Undocumented
Parameters: type (enum in ['CLEAR_ANIMDATA', 'SET_ACT', 'CLEAR_ACT', 'REFRESH_DRIVERS', 'CLEAR_DRIVERS'], (optional)) – Animation Operation
CLEAR_ANIMDATAClear Animation Data, Remove this animation data container.SET_ACTSet Action.CLEAR_ACTUnlink Action.REFRESH_DRIVERSRefresh Drivers.CLEAR_DRIVERSClear Drivers.
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bpy.ops.outliner.constraint_operation(type='ENABLE')¶ Undocumented
Parameters: type (enum in ['ENABLE', 'DISABLE', 'DELETE'], (optional)) – Constraint Operation
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bpy.ops.outliner.data_operation(type='SELECT')¶ Undocumented
Parameters: type (enum in ['SELECT', 'DESELECT', 'HIDE', 'UNHIDE', 'SELECT_LINKED'], (optional)) – Data Operation
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bpy.ops.outliner.drivers_add_selected()¶ Add drivers to selected items
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bpy.ops.outliner.drivers_delete_selected()¶ Delete drivers assigned to selected items
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bpy.ops.outliner.expanded_toggle()¶ Expand/Collapse all items
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bpy.ops.outliner.group_link(object="Object")¶ Link Object to Group in Outliner
Parameters: object (string, (optional, never None)) – Object, Target Object
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bpy.ops.outliner.group_operation(type='UNLINK')¶ Undocumented
Parameters: type (enum in ['UNLINK', 'LOCAL', 'LINK', 'DELETE', 'REMAP', 'INSTANCE', 'TOGVIS', 'TOGSEL', 'TOGREN', 'RENAME'], (optional)) – Group Operation
UNLINKUnlink Group.LOCALMake Local Group.LINKLink Group Objects to Scene.DELETEDelete Group.REMAPRemap Users, Make all users of selected data-blocks to use instead current (clicked) one.INSTANCEInstance Groups in Scene.TOGVISToggle Visible Group.TOGSELToggle Selectable.TOGRENToggle Renderable.RENAMERename.
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bpy.ops.outliner.id_delete()¶ Delete the ID under cursor
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bpy.ops.outliner.id_operation(type='UNLINK')¶ Undocumented
Parameters: type (enum in ['UNLINK', 'LOCAL', 'SINGLE', 'DELETE', 'REMAP', 'ADD_FAKE', 'CLEAR_FAKE', 'RENAME', 'SELECT_LINKED'], (optional)) – ID data Operation
UNLINKUnlink.LOCALMake Local.SINGLEMake Single User.DELETEDelete, WARNING: no undo.REMAPRemap Users, Make all users of selected data-blocks to use instead current (clicked) one.ADD_FAKEAdd Fake User, Ensure data-block gets saved even if it isn’t in use (e.g. for motion and material libraries).CLEAR_FAKEClear Fake User.RENAMERename.SELECT_LINKEDSelect Linked.
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bpy.ops.outliner.id_remap(id_type='OBJECT', old_id='', new_id='')¶ Undocumented
Parameters: - id_type (enum in ['ACTION', 'ARMATURE', 'BRUSH', 'CAMERA', 'CACHEFILE', 'CURVE', 'FONT', 'GREASEPENCIL', 'GROUP', 'IMAGE', 'KEY', 'LAMP', 'LIBRARY', 'LINESTYLE', 'LATTICE', 'MASK', 'MATERIAL', 'META', 'MESH', 'MOVIECLIP', 'NODETREE', 'OBJECT', 'PAINTCURVE', 'PALETTE', 'PARTICLE', 'SCENE', 'SCREEN', 'SOUND', 'SPEAKER', 'TEXT', 'TEXTURE', 'WINDOWMANAGER', 'WORLD'], (optional)) – ID Type
- old_id (enum in [], (optional)) – Old ID, Old ID to replace
- new_id (enum in [], (optional)) – New ID, New ID to remap all selected IDs’ users to
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bpy.ops.outliner.item_activate(extend=True, recursive=False)¶ Handle mouse clicks to activate/select items
Parameters: - extend (boolean, (optional)) – Extend, Extend selection for activation
- recursive (boolean, (optional)) – Recursive, Select Objects and their children
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bpy.ops.outliner.item_openclose(all=True)¶ Toggle whether item under cursor is enabled or closed
Parameters: all (boolean, (optional)) – All, Close or open all items
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bpy.ops.outliner.item_rename()¶ Rename item under cursor
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bpy.ops.outliner.keyingset_add_selected()¶ Add selected items (blue-gray rows) to active Keying Set
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bpy.ops.outliner.keyingset_remove_selected()¶ Remove selected items (blue-gray rows) from active Keying Set
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bpy.ops.outliner.lib_operation(type='RENAME')¶ Undocumented
Parameters: type (enum in ['RENAME', 'DELETE', 'RELOCATE', 'RELOAD'], (optional)) – Library Operation
RENAMERename.DELETEDelete, Delete this library and all its item from Blender - WARNING: no undo.RELOCATERelocate, Select a new path for this library, and reload all its data.RELOADReload, Reload all data from this library.
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bpy.ops.outliner.lib_relocate()¶ Relocate the library under cursor
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bpy.ops.outliner.material_drop(object="Object", material="Material")¶ Drag material to object in Outliner
Parameters: - object (string, (optional, never None)) – Object, Target Object
- material (string, (optional, never None)) – Material, Target Material
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bpy.ops.outliner.modifier_operation(type='TOGVIS')¶ Undocumented
Parameters: type (enum in ['TOGVIS', 'TOGREN', 'DELETE'], (optional)) – Modifier Operation
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bpy.ops.outliner.object_operation(type='SELECT')¶ Undocumented
Parameters: type (enum in ['SELECT', 'DESELECT', 'SELECT_HIERARCHY', 'DELETE', 'DELETE_HIERARCHY', 'REMAP', 'TOGVIS', 'TOGSEL', 'TOGREN', 'RENAME'], (optional)) – Object Operation
SELECTSelect.DESELECTDeselect.SELECT_HIERARCHYSelect Hierarchy.DELETEDelete.DELETE_HIERARCHYDelete Hierarchy.REMAPRemap Users, Make all users of selected data-blocks to use instead a new chosen one.TOGVISToggle Visible.TOGSELToggle Selectable.TOGRENToggle Renderable.RENAMERename.
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bpy.ops.outliner.operation()¶ Context menu for item operations
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bpy.ops.outliner.orphans_purge()¶ Clear all orphaned data-blocks without any users from the file (cannot be undone, saves to current .blend file)
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bpy.ops.outliner.parent_clear(dragged_obj="Object", type='CLEAR')¶ Drag to clear parent in Outliner
Parameters: - dragged_obj (string, (optional, never None)) – Child, Child Object
- type (enum in ['CLEAR', 'CLEAR_KEEP_TRANSFORM', 'CLEAR_INVERSE'], (optional)) –
Type
CLEARClear Parent, Completely clear the parenting relationship, including involved modifiers if any.CLEAR_KEEP_TRANSFORMClear and Keep Transformation, As ‘Clear Parent’, but keep the current visual transformations of the object.CLEAR_INVERSEClear Parent Inverse, Reset the transform corrections applied to the parenting relationship, does not remove parenting itself.
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bpy.ops.outliner.parent_drop(child="Object", parent="Object", type='OBJECT')¶ Drag to parent in Outliner
Parameters: - child (string, (optional, never None)) – Child, Child Object
- parent (string, (optional, never None)) – Parent, Parent Object
- type (enum in ['OBJECT', 'ARMATURE', 'ARMATURE_NAME', 'ARMATURE_AUTO', 'ARMATURE_ENVELOPE', 'BONE', 'BONE_RELATIVE', 'CURVE', 'FOLLOW', 'PATH_CONST', 'LATTICE', 'VERTEX', 'VERTEX_TRI'], (optional)) – Type
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bpy.ops.outliner.renderability_toggle()¶ Toggle the renderability of selected items
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bpy.ops.outliner.scene_drop(object="Object", scene="Scene")¶ Drag object to scene in Outliner
Parameters: - object (string, (optional, never None)) – Object, Target Object
- scene (string, (optional, never None)) – Scene, Target Scene
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bpy.ops.outliner.scene_operation(type='DELETE')¶ Context menu for scene operations
Parameters: type (enum in ['DELETE'], (optional)) – Scene Operation
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bpy.ops.outliner.scroll_page(up=False)¶ Scroll page up or down
Parameters: up (boolean, (optional)) – Up, Scroll up one page
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bpy.ops.outliner.select_border(xmin=0, xmax=0, ymin=0, ymax=0, deselect=False)¶ Use box selection to select tree elements
Parameters: - xmin (int in [-inf, inf], (optional)) – X Min
- xmax (int in [-inf, inf], (optional)) – X Max
- ymin (int in [-inf, inf], (optional)) – Y Min
- ymax (int in [-inf, inf], (optional)) – Y Max
- deselect (boolean, (optional)) – Deselect, Deselect rather than select items
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bpy.ops.outliner.selectability_toggle()¶ Toggle the selectability
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bpy.ops.outliner.selected_toggle()¶ Toggle the Outliner selection of items
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bpy.ops.outliner.show_active()¶ Open up the tree and adjust the view so that the active Object is shown centered
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bpy.ops.outliner.show_hierarchy()¶ Open all object entries and close all others
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bpy.ops.outliner.show_one_level(open=True)¶ Expand/collapse all entries by one level
Parameters: open (boolean, (optional)) – Open, Expand all entries one level deep
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bpy.ops.outliner.visibility_toggle()¶ Toggle the visibility of selected items