Paint Operators¶
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bpy.ops.paint.add_simple_uvs()¶ Add cube map uvs on mesh
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bpy.ops.paint.add_texture_paint_slot(type='DIFFUSE_COLOR', name="Untitled", width=1024, height=1024, color=(0.0, 0.0, 0.0, 1.0), alpha=True, generated_type='BLANK', float=False)¶ Add a texture paint slot
Parameters: - type (enum in ['DIFFUSE_COLOR', 'DIFFUSE_INTENSITY', 'ALPHA', 'TRANSLUCENCY', 'SPECULAR_COLOR', 'SPECULAR_INTENSITY', 'SPECULAR_HARDNESS', 'AMBIENT', 'EMIT', 'MIRROR_COLOR', 'RAYMIRROR', 'NORMAL', 'WARP', 'DISPLACE'], (optional)) – Type, Merge method to use
- name (string, (optional, never None)) – Name, Image data-block name
- width (int in [1, inf], (optional)) – Width, Image width
- height (int in [1, inf], (optional)) – Height, Image height
- color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
- alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
- generated_type (enum in ['BLANK', 'UV_GRID', 'COLOR_GRID'], (optional)) –
Generated Type, Fill the image with a grid for UV map testing
BLANKBlank, Generate a blank image.UV_GRIDUV Grid, Generated grid to test UV mappings.COLOR_GRIDColor Grid, Generated improved UV grid to test UV mappings.
- float (boolean, (optional)) – 32 bit Float, Create image with 32 bit floating point bit depth
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bpy.ops.paint.brush_colors_flip()¶ Toggle foreground and background brush colors
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bpy.ops.paint.brush_select(paint_mode='ACTIVE', sculpt_tool='BLOB', vertex_paint_tool='MIX', weight_paint_tool='MIX', texture_paint_tool='DRAW', toggle=False, create_missing=False)¶ Select a paint mode’s brush by tool type
Parameters: - paint_mode (enum in ['ACTIVE', 'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'], (optional)) –
Paint Mode
ACTIVECurrent, Set brush for active paint mode.SCULPTSculpt.VERTEX_PAINTVertex Paint.WEIGHT_PAINTWeight Paint.TEXTURE_PAINTTexture Paint.
- sculpt_tool (enum in ['BLOB', 'CLAY', 'CLAY_STRIPS', 'CREASE', 'DRAW', 'FILL', 'FLATTEN', 'GRAB', 'INFLATE', 'LAYER', 'MASK', 'NUDGE', 'PINCH', 'ROTATE', 'SCRAPE', 'SIMPLIFY', 'SMOOTH', 'SNAKE_HOOK', 'THUMB'], (optional)) – Sculpt Tool
- vertex_paint_tool (enum in ['MIX', 'ADD', 'SUB', 'MUL', 'BLUR', 'LIGHTEN', 'DARKEN', 'AVERAGE', 'SMEAR', 'COLORDODGE', 'DIFFERENCE', 'SCREEN', 'HARDLIGHT', 'OVERLAY', 'SOFTLIGHT', 'EXCLUSION', 'LUMINOCITY', 'SATURATION', 'HUE', 'ERASE_ALPHA', 'ADD_ALPHA'], (optional)) –
Vertex Paint Tool
MIXMix, Use mix blending mode while painting.ADDAdd, Use add blending mode while painting.SUBSubtract, Use subtract blending mode while painting.MULMultiply, Use multiply blending mode while painting.BLURBlur, Blur the color with surrounding values.LIGHTENLighten, Use lighten blending mode while painting.DARKENDarken, Use darken blending mode while painting.AVERAGEAverage, Use average blending mode while painting.SMEARSmear, Use smear blending mode while painting.COLORDODGEColor Dodge, Use color dodge blending mode while painting.DIFFERENCEDifference, Use difference blending mode while painting.SCREENScreen, Use screen blending mode while painting.HARDLIGHTHardlight, Use hardlight blending mode while painting.OVERLAYOverlay, Use overlay blending mode while painting.SOFTLIGHTSoftlight, Use softlight blending mode while painting.EXCLUSIONExclusion, Use exclusion blending mode while painting.LUMINOCITYLuminocity, Use luminocity blending mode while painting.SATURATIONSaturation, Use saturation blending mode while painting.HUEHue, Use hue blending mode while painting.ERASE_ALPHAErase Alpha, Erase alpha while painting.ADD_ALPHAAdd Alpha, Add alpha while painting.
- weight_paint_tool (enum in ['MIX', 'ADD', 'SUB', 'MUL', 'BLUR', 'LIGHTEN', 'DARKEN', 'AVERAGE', 'SMEAR', 'COLORDODGE', 'DIFFERENCE', 'SCREEN', 'HARDLIGHT', 'OVERLAY', 'SOFTLIGHT', 'EXCLUSION', 'LUMINOCITY', 'SATURATION', 'HUE', 'ERASE_ALPHA', 'ADD_ALPHA'], (optional)) –
Weight Paint Tool
MIXMix, Use mix blending mode while painting.ADDAdd, Use add blending mode while painting.SUBSubtract, Use subtract blending mode while painting.MULMultiply, Use multiply blending mode while painting.BLURBlur, Blur the color with surrounding values.LIGHTENLighten, Use lighten blending mode while painting.DARKENDarken, Use darken blending mode while painting.AVERAGEAverage, Use average blending mode while painting.SMEARSmear, Use smear blending mode while painting.COLORDODGEColor Dodge, Use color dodge blending mode while painting.DIFFERENCEDifference, Use difference blending mode while painting.SCREENScreen, Use screen blending mode while painting.HARDLIGHTHardlight, Use hardlight blending mode while painting.OVERLAYOverlay, Use overlay blending mode while painting.SOFTLIGHTSoftlight, Use softlight blending mode while painting.EXCLUSIONExclusion, Use exclusion blending mode while painting.LUMINOCITYLuminocity, Use luminocity blending mode while painting.SATURATIONSaturation, Use saturation blending mode while painting.HUEHue, Use hue blending mode while painting.ERASE_ALPHAErase Alpha, Erase alpha while painting.ADD_ALPHAAdd Alpha, Add alpha while painting.
- texture_paint_tool (enum in ['DRAW', 'SOFTEN', 'SMEAR', 'CLONE', 'FILL', 'MASK'], (optional)) – Texture Paint Tool
- toggle (boolean, (optional)) – Toggle, Toggle between two brushes rather than cycling
- create_missing (boolean, (optional)) – Create Missing, If the requested brush type does not exist, create a new brush
- paint_mode (enum in ['ACTIVE', 'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'], (optional)) –
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bpy.ops.paint.delete_texture_paint_slot()¶ Delete selected texture paint slot
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bpy.ops.paint.face_select_all(action='TOGGLE')¶ Change selection for all faces
Parameters: action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) – Action, Selection action to execute
TOGGLEToggle, Toggle selection for all elements.SELECTSelect, Select all elements.DESELECTDeselect, Deselect all elements.INVERTInvert, Invert selection of all elements.
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bpy.ops.paint.face_select_hide(unselected=False)¶ Hide selected faces
Parameters: unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects
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bpy.ops.paint.face_select_linked()¶ Select linked faces
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bpy.ops.paint.face_select_linked_pick(deselect=False)¶ Select linked faces under the cursor
Parameters: deselect (boolean, (optional)) – Deselect, Deselect rather than select items
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bpy.ops.paint.face_select_reveal(select=True)¶ Reveal hidden faces
Parameters: select (boolean, (optional)) – Select
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bpy.ops.paint.grab_clone(delta=(0.0, 0.0))¶ Move the clone source image
Parameters: delta (float array of 2 items in [-inf, inf], (optional)) – Delta, Delta offset of clone image in 0.0..1.0 coordinates
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bpy.ops.paint.hide_show(action='HIDE', area='INSIDE', xmin=0, xmax=0, ymin=0, ymax=0)¶ Hide/show some vertices
Parameters: - action (enum in ['HIDE', 'SHOW'], (optional)) –
Action, Whether to hide or show vertices
HIDEHide, Hide vertices.SHOWShow, Show vertices.
- area (enum in ['OUTSIDE', 'INSIDE', 'ALL', 'MASKED'], (optional)) –
Area, Which vertices to hide or show
OUTSIDEOutside, Hide or show vertices outside the selection.INSIDEInside, Hide or show vertices inside the selection.ALLAll, Hide or show all vertices.MASKEDMasked, Hide or show vertices that are masked (minimum mask value of 0.5).
- xmin (int in [-inf, inf], (optional)) – X Min
- xmax (int in [-inf, inf], (optional)) – X Max
- ymin (int in [-inf, inf], (optional)) – Y Min
- ymax (int in [-inf, inf], (optional)) – Y Max
- action (enum in ['HIDE', 'SHOW'], (optional)) –
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bpy.ops.paint.image_from_view(filepath="")¶ Make an image from the current 3D view for re-projection
Parameters: filepath (string, (optional, never None)) – File Path, Name of the file
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bpy.ops.paint.image_paint(stroke=None, mode='NORMAL')¶ Paint a stroke into the image
Parameters: - stroke (
bpy_prop_collectionofOperatorStrokeElement, (optional)) – Stroke - mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMALNormal, Apply brush normally.INVERTInvert, Invert action of brush for duration of stroke.SMOOTHSmooth, Switch brush to smooth mode for duration of stroke.
- stroke (
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bpy.ops.paint.mask_flood_fill(mode='VALUE', value=0.0)¶ Fill the whole mask with a given value, or invert its values
Parameters: - mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUEValue, Set mask to the level specified by the ‘value’ property.VALUE_INVERSEValue Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERTInvert, Invert the mask.
- value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
- mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
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bpy.ops.paint.mask_lasso_gesture(path=None, mode='VALUE', value=1.0)¶ Add mask within the lasso as you move the brush
Parameters: - path (
bpy_prop_collectionofOperatorMousePath, (optional)) – Path - mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUEValue, Set mask to the level specified by the ‘value’ property.VALUE_INVERSEValue Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERTInvert, Invert the mask.
- value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
- path (
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bpy.ops.paint.project_image(image='')¶ Project an edited render from the active camera back onto the object
Parameters: image (enum in [], (optional)) – Image
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bpy.ops.paint.sample_color(location=(0, 0), merged=False, palette=False)¶ Use the mouse to sample a color in the image
Parameters: - location (int array of 2 items in [0, inf], (optional)) – Location
- merged (boolean, (optional)) – Sample Merged, Sample the output display color
- palette (boolean, (optional)) – Add to Palette
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bpy.ops.paint.texture_paint_toggle()¶ Toggle texture paint mode in 3D view
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bpy.ops.paint.vert_select_all(action='TOGGLE')¶ Change selection for all vertices
Parameters: action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) – Action, Selection action to execute
TOGGLEToggle, Toggle selection for all elements.SELECTSelect, Select all elements.DESELECTDeselect, Deselect all elements.INVERTInvert, Invert selection of all elements.
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bpy.ops.paint.vert_select_ungrouped(extend=False)¶ Select vertices without a group
Parameters: extend (boolean, (optional)) – Extend, Extend the selection
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bpy.ops.paint.vertex_color_brightness_contrast(brightness=0.0, contrast=0.0)¶ Adjust vertex color brightness/contrast
Parameters: - brightness (float in [-100, 100], (optional)) – Brightness
- contrast (float in [-100, 100], (optional)) – Contrast
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bpy.ops.paint.vertex_color_dirt(blur_strength=1.0, blur_iterations=1, clean_angle=3.14159, dirt_angle=0.0, dirt_only=False)¶ Undocumented
Parameters: - blur_strength (float in [0.01, 1], (optional)) – Blur Strength, Blur strength per iteration
- blur_iterations (int in [0, 40], (optional)) – Blur Iterations, Number of times to blur the colors (higher blurs more)
- clean_angle (float in [0, 3.14159], (optional)) – Highlight Angle, Less than 90 limits the angle used in the tonal range
- dirt_angle (float in [0, 3.14159], (optional)) – Dirt Angle, Less than 90 limits the angle used in the tonal range
- dirt_only (boolean, (optional)) – Dirt Only, Don’t calculate cleans for convex areas
File:
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bpy.ops.paint.vertex_color_from_weight()¶ Convert active weight into gray scale vertex colors
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bpy.ops.paint.vertex_color_hsv(h=0.5, s=1.0, v=1.0)¶ Adjust vertex color HSV values
Parameters: - h (float in [0, 1], (optional)) – Hue
- s (float in [0, 2], (optional)) – Saturation
- v (float in [0, 2], (optional)) – Value
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bpy.ops.paint.vertex_color_invert()¶ Invert RGB values
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bpy.ops.paint.vertex_color_levels(offset=0.0, gain=1.0)¶ Adjust levels of vertex colors
Parameters: - offset (float in [-1, 1], (optional)) – Offset, Value to add to colors
- gain (float in [0, inf], (optional)) – Gain, Value to multiply colors by
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bpy.ops.paint.vertex_color_set()¶ Fill the active vertex color layer with the current paint color
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bpy.ops.paint.vertex_color_smooth()¶ Smooth colors across vertices
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bpy.ops.paint.vertex_paint(stroke=None, mode='NORMAL')¶ Paint a stroke in the active vertex color layer
Parameters: - stroke (
bpy_prop_collectionofOperatorStrokeElement, (optional)) – Stroke - mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMALNormal, Apply brush normally.INVERTInvert, Invert action of brush for duration of stroke.SMOOTHSmooth, Switch brush to smooth mode for duration of stroke.
- stroke (
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bpy.ops.paint.vertex_paint_toggle()¶ Toggle the vertex paint mode in 3D view
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bpy.ops.paint.weight_from_bones(type='AUTOMATIC')¶ Set the weights of the groups matching the attached armature’s selected bones, using the distance between the vertices and the bones
Parameters: type (enum in ['AUTOMATIC', 'ENVELOPES'], (optional)) – Type, Method to use for assigning weights
AUTOMATICAutomatic, Automatic weights from bones.ENVELOPESFrom Envelopes, Weights from envelopes with user defined radius.
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bpy.ops.paint.weight_gradient(type='LINEAR', xstart=0, xend=0, ystart=0, yend=0, cursor=1002)¶ Draw a line to apply a weight gradient to selected vertices
Parameters: - type (enum in ['LINEAR', 'RADIAL'], (optional)) – Type
- xstart (int in [-inf, inf], (optional)) – X Start
- xend (int in [-inf, inf], (optional)) – X End
- ystart (int in [-inf, inf], (optional)) – Y Start
- yend (int in [-inf, inf], (optional)) – Y End
- cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
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bpy.ops.paint.weight_paint(stroke=None, mode='NORMAL')¶ Paint a stroke in the current vertex group’s weights
Parameters: - stroke (
bpy_prop_collectionofOperatorStrokeElement, (optional)) – Stroke - mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMALNormal, Apply brush normally.INVERTInvert, Invert action of brush for duration of stroke.SMOOTHSmooth, Switch brush to smooth mode for duration of stroke.
- stroke (
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bpy.ops.paint.weight_paint_toggle()¶ Toggle weight paint mode in 3D view
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bpy.ops.paint.weight_sample()¶ Use the mouse to sample a weight in the 3D view
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bpy.ops.paint.weight_sample_group(group='DEFAULT')¶ Select one of the vertex groups available under current mouse position
Parameters: group (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
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bpy.ops.paint.weight_set()¶ Fill the active vertex group with the current paint weight