ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)¶ -
falloff¶ Function to determine how much light nearby points contribute based on their distance to the shading point
CUBICCubic, Simple cubic falloff function.GAUSSIANGaussian, Normal distribution, multiple can be combined to fit more complex profiles.BURLEYChristensen-Burley, Approximation to physically based volume scattering.RANDOM_WALKRandom Walk, Volumetric approximation to physically based volume scattering.
Type: enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions