ShaderNodeScript(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeScript(ShaderNode)¶ -
bytecode¶ Compile bytecode for shader script node
Type: string, default “”, (never None)
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bytecode_hash¶ Hash of compile bytecode, for quick equality checking
Type: string, default “”, (never None)
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filepath¶ Shader script path
Type: string, default “”, (never None)
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mode¶ INTERNALInternal, Use internal text data-block.EXTERNALExternal, Use external .osl or .oso file.
Type: enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
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use_auto_update¶ Automatically update the shader when the .osl file changes (external scripts only)
Type: boolean, default False
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions