WoodTexture(Texture)¶
base classes — bpy_struct, ID, Texture
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class
bpy.types.WoodTexture(Texture)¶ Procedural noise texture
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nabla¶ Size of derivative offset used for calculating normal
Type: float in [0.001, 0.1], default 0.0
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noise_basis¶ Noise basis used for turbulence
BLENDER_ORIGINALBlender Original, Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type: enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
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noise_basis_2¶ SINSine, Use a sine wave to produce bands.SAWSaw, Use a saw wave to produce bands.TRITri, Use a triangle wave to produce bands.
Type: enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’
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noise_scale¶ Scaling for noise input
Type: float in [0.0001, inf], default 0.0
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noise_type¶ SOFT_NOISESoft, Generate soft noise (smooth transitions).HARD_NOISEHard, Generate hard noise (sharp transitions).
Type: enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’
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turbulence¶ Turbulence of the bandnoise and ringnoise types
Type: float in [0.0001, inf], default 0.0
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wood_type¶ BANDSBands, Use standard wood texture in bands.RINGSRings, Use wood texture in rings.BANDNOISEBand Noise, Add noise to standard wood.RINGNOISERing Noise, Add noise to rings.
Type: enum in [‘BANDS’, ‘RINGS’, ‘BANDNOISE’, ‘RINGNOISE’], default ‘BANDS’
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users_material¶ Materials that use this texture (readonly)
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users_object_modifier¶ Object modifiers that use this texture (readonly)
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions