MusgraveTexture(Texture)¶
base classes — bpy_struct, ID, Texture
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class
bpy.types.MusgraveTexture(Texture)¶ Procedural musgrave texture
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dimension_max¶ Highest fractal dimension
Type: float in [0.0001, 2], default 0.0
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gain¶ The gain multiplier
Type: float in [0, 6], default 0.0
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lacunarity¶ Gap between successive frequencies
Type: float in [0, 6], default 0.0
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musgrave_type¶ Fractal noise algorithm
MULTIFRACTALMultifractal, Use Perlin noise as a basis.RIDGED_MULTIFRACTALRidged Multifractal, Use Perlin noise with inflection as a basis.HYBRID_MULTIFRACTALHybrid Multifractal, Use Perlin noise as a basis, with extended controls.FBMfBM, Fractal Brownian Motion, use Brownian noise as a basis.HETERO_TERRAINHetero Terrain, Similar to multifractal.
Type: enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
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nabla¶ Size of derivative offset used for calculating normal
Type: float in [0.001, 0.1], default 0.0
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noise_basis¶ Noise basis used for turbulence
BLENDER_ORIGINALBlender Original, Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type: enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
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noise_intensity¶ Intensity of the noise
Type: float in [0, 10], default 0.0
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noise_scale¶ Scaling for noise input
Type: float in [0.0001, inf], default 0.0
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octaves¶ Number of frequencies used
Type: float in [0, 8], default 0.0
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offset¶ The fractal offset
Type: float in [0, 6], default 0.0
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users_material¶ Materials that use this texture (readonly)
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users_object_modifier¶ Object modifiers that use this texture (readonly)
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions