BlendTexture(Texture)¶
base classes — bpy_struct, ID, Texture
-
class
bpy.types.BlendTexture(Texture)¶ Procedural color blending texture
-
progression¶ Style of the color blending
LINEARLinear, Create a linear progression.QUADRATICQuadratic, Create a quadratic progression.EASINGEasing, Create a progression easing from one step to the next.DIAGONALDiagonal, Create a diagonal progression.SPHERICALSpherical, Create a spherical progression.QUADRATIC_SPHEREQuadratic sphere, Create a quadratic progression in the shape of a sphere.RADIALRadial, Create a radial progression.
Type: enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
-
use_flip_axis¶ Flip the texture’s X and Y axis
HORIZONTALHorizontal, No flipping.VERTICALVertical, Flip the texture’s X and Y axis.
Type: enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
-
users_material¶ Materials that use this texture (readonly)
-
users_object_modifier¶ Object modifiers that use this texture (readonly)
-
classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
-
classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions