KX_TrackToActuator(SCA_IActuator)¶
base class — SCA_IActuator
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class
KX_TrackToActuator
(SCA_IActuator)¶ Edit Object actuator in Track To mode.
Warning
Track To Actuators will be ignored if at game start, the object to track to is invalid.
This will generate a warning in the console:
GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
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object
¶ the object this actuator tracks.
Type: KX_GameObject
or None
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time
¶ the time in frames with which to delay the tracking motion.
Type: integer
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use3D
¶ the tracking motion to use 3D.
Type: boolean
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upAxis
¶ The axis that points upward.
Type: integer from 0 to 2 - KX_TRACK_UPAXIS_POS_X
- KX_TRACK_UPAXIS_POS_Y
- KX_TRACK_UPAXIS_POS_Z
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trackAxis
¶ The axis that points to the target object.
Type: integer from 0 to 5 - KX_TRACK_TRAXIS_POS_X
- KX_TRACK_TRAXIS_POS_Y
- KX_TRACK_TRAXIS_POS_Z
- KX_TRACK_TRAXIS_NEG_X
- KX_TRACK_TRAXIS_NEG_Y
- KX_TRACK_TRAXIS_NEG_Z
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