Blog

Alpha3

Just some small quality of life fixes that I wanted to get out before I get too deep into the next thing.

Change log:

  • fixed edge direction detection for ledge grind objects
  • invert walking pan camera controls
  • fixed eyebrow color update in skateshop
  • fixed spawning inside collider when chan...

Continue reading...

Alpha2

Fixed some things with the skate shop, the unnecessary overlay is no longer there and loading clothing/deck textures works. Also finalized user editing of the clothing textures.

On first run, images for clothing/deck textures are copied to your user data folder. These are editable. Adding pngs to...

Continue reading...

Welcome to the first public alpha of Shuvit 2.0. It has been 6 years since the last update to Shuvit 1. After spending years working on upgrading and fixing bugs in that version, it was abandoned, due mostly to complications with the Blender Game Engine. Development of Shuvit 2.0 in the Godot game e...

Continue reading...

In an effort to revitalize this blog, I thought I would attempt to document my search for the perfect tree. The current iteration of this process has been going on for about 2 years, and I think I recently had a break through, and am finally getting the results I want. At the moment at least.

Let...

Continue reading...

I recorded a small stream of some game play and put it on youtube. I wanted to show some of the things we have been working on. There has been a lot of progress made in the last few months. Some of the things that we have been working on:

  • ragdolls
  • vert skating (airing out of transiti...

Continue reading...