Welcome to the first public alpha of Shuvit 2.0. It has been 6 years since the last update to Shuvit 1. After spending years working on upgrading and fixing bugs in that version, it was abandoned, due mostly to complications with the Blender Game Engine. Development of Shuvit 2.0 in the Godot game engine officially started in March, 2022.
While work continues, I wanted to give you all a small glimpse of the progress. In it’s current state it is more ‘proof of concept’ than game. It is full of bugs and half started ideas. That said, in many areas it is further along than I was able to achieve with the original Shuvit.
Click Downloads for the files.