MeshTextureFaceLayer(bpy_struct)

base class — bpy_struct

class bpy.types.MeshTextureFaceLayer(bpy_struct)

UV map with assigned image textures in a Mesh data-block

active

Set the map as active for display and editing

Type:boolean, default False
active_clone

Set the map as active for cloning

Type:boolean, default False
active_render

Set the map as active for rendering

Type:boolean, default False
data
Type:bpy_prop_collection of MeshTextureFace, (readonly)
name

Name of UV map

Type:string, default “”, (never None)
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References