MeshTextureFace(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.MeshTextureFace(bpy_struct)¶ UV map and image texture for a face
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uv¶ Type: float multi-dimensional array of 4 * 2 items in [-inf, inf], default ((0.0, 0.0), (0.0, 0.0), (0.0, 0.0), (0.0, 0.0))
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uv1¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv2¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv3¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv4¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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uv_raw¶ Fixed size UV coordinates array
Type: float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References