Sculpt Operators¶
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bpy.ops.sculpt.brush_stroke(stroke=None, mode='NORMAL', ignore_background_click=False)¶ Sculpt a stroke into the geometry
Parameters: - stroke (
bpy_prop_collectionofOperatorStrokeElement, (optional)) – Stroke - mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMALNormal, Apply brush normally.INVERTInvert, Invert action of brush for duration of stroke.SMOOTHSmooth, Switch brush to smooth mode for duration of stroke.
- ignore_background_click (boolean, (optional)) – Ignore Background Click, Clicks on the background do not start the stroke
- stroke (
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bpy.ops.sculpt.detail_flood_fill()¶ Flood fill the mesh with the selected detail setting
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bpy.ops.sculpt.dynamic_topology_toggle()¶ Dynamic topology alters the mesh topology while sculpting
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bpy.ops.sculpt.optimize()¶ Recalculate the sculpt BVH to improve performance
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bpy.ops.sculpt.sample_detail_size(location=(0, 0))¶ Sample the mesh detail on clicked point
Parameters: location (int array of 2 items in [0, 32767], (optional)) – Location, Screen Coordinates of sampling
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bpy.ops.sculpt.sculptmode_toggle()¶ Toggle sculpt mode in 3D view
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bpy.ops.sculpt.set_detail_size()¶ Set the mesh detail (either relative or constant one, depending on current dyntopo mode)
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bpy.ops.sculpt.set_persistent_base()¶ Reset the copy of the mesh that is being sculpted on
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bpy.ops.sculpt.symmetrize()¶ Symmetrize the topology modifications
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bpy.ops.sculpt.uv_sculpt_stroke(mode='NORMAL')¶ Sculpt UVs using a brush
Parameters: mode (enum in ['NORMAL', 'INVERT', 'RELAX'], (optional)) – Mode, Stroke Mode
NORMALNormal, Apply brush normally.INVERTInvert, Invert action of brush for duration of stroke.RELAXRelax, Switch brush to relax mode for duration of stroke.