Import Mesh Operators

bpy.ops.import_mesh.ply(filepath="", files=None, directory="", filter_glob="*.ply")

Load a PLY geometry file

Parameters:
  • filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
  • files (bpy_prop_collection of OperatorFileListElement, (optional)) – File Path, File path used for importing the PLY file
  • directory (string, (optional, never None)) – directory
  • filter_glob (string, (optional, never None)) – filter_glob
File:

addons/io_mesh_ply/__init__.py:83

bpy.ops.import_mesh.stl(filepath="", axis_forward='Y', axis_up='Z', filter_glob="*.stl", files=None, directory="", global_scale=1.0, use_scene_unit=False, use_facet_normal=False)

Load STL triangle mesh data

Parameters:
  • filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
  • axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
  • axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
  • filter_glob (string, (optional, never None)) – filter_glob
  • files (bpy_prop_collection of OperatorFileListElement, (optional)) – File Path
  • directory (string, (optional, never None)) – directory
  • global_scale (float in [1e-06, 1e+06], (optional)) – Scale
  • use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to imported data
  • use_facet_normal (boolean, (optional)) – Facet Normals, Use (import) facet normals (note that this will still give flat shading)
File:

addons/io_mesh_stl/__init__.py:121