SCA_ILogicBrick(EXP_Value)¶
base class — EXP_Value
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class
SCA_ILogicBrick
(EXP_Value)¶ Base class for all logic bricks.
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executePriority
¶ This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
Type: executePriority: int
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owner
¶ The game object this logic brick is attached to (read-only).
Type: KX_GameObject
or None in exceptional cases.
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name
¶ The name of this logic brick (read-only).
Type: string
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