SCA_ILogicBrick(EXP_Value)

base class — EXP_Value

class SCA_ILogicBrick(EXP_Value)

Base class for all logic bricks.

executePriority

This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

Type:executePriority: int
owner

The game object this logic brick is attached to (read-only).

Type:KX_GameObject or None in exceptional cases.
name

The name of this logic brick (read-only).

Type:string