ShaderNodeBsdfPrincipled(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeBsdfPrincipled(ShaderNode)
distribution
Type:enum in [‘GGX’, ‘MULTI_GGX’], default ‘GGX’
subsurface_method

Method for rendering subsurface scattering

  • BURLEY Christensen-Burley, Approximation to physically based volume scattering.
  • RANDOM_WALK Random Walk, Volumetric approximation to physically based volume scattering.
Type:enum in [‘BURLEY’, ‘RANDOM_WALK’], default ‘BURLEY’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions