Paint Operators

bpy.ops.paint.add_simple_uvs()

Add cube map uvs on mesh

bpy.ops.paint.add_texture_paint_slot(type='DIFFUSE_COLOR', name="Untitled", width=1024, height=1024, color=(0.0, 0.0, 0.0, 1.0), alpha=True, generated_type='BLANK', float=False)

Add a texture paint slot

Parameters:
  • type (enum in ['DIFFUSE_COLOR', 'DIFFUSE_INTENSITY', 'ALPHA', 'TRANSLUCENCY', 'SPECULAR_COLOR', 'SPECULAR_INTENSITY', 'SPECULAR_HARDNESS', 'AMBIENT', 'EMIT', 'MIRROR_COLOR', 'RAYMIRROR', 'NORMAL', 'WARP', 'DISPLACE'], (optional)) – Type, Merge method to use
  • name (string, (optional, never None)) – Name, Image data-block name
  • width (int in [1, inf], (optional)) – Width, Image width
  • height (int in [1, inf], (optional)) – Height, Image height
  • color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
  • alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
  • generated_type (enum in ['BLANK', 'UV_GRID', 'COLOR_GRID'], (optional)) –

    Generated Type, Fill the image with a grid for UV map testing

    • BLANK Blank, Generate a blank image.
    • UV_GRID UV Grid, Generated grid to test UV mappings.
    • COLOR_GRID Color Grid, Generated improved UV grid to test UV mappings.
  • float (boolean, (optional)) – 32 bit Float, Create image with 32 bit floating point bit depth
bpy.ops.paint.brush_colors_flip()

Toggle foreground and background brush colors

bpy.ops.paint.brush_select(paint_mode='ACTIVE', sculpt_tool='BLOB', vertex_paint_tool='MIX', weight_paint_tool='MIX', texture_paint_tool='DRAW', toggle=False, create_missing=False)

Select a paint mode’s brush by tool type

Parameters:
  • paint_mode (enum in ['ACTIVE', 'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'], (optional)) –

    Paint Mode

    • ACTIVE Current, Set brush for active paint mode.
    • SCULPT Sculpt.
    • VERTEX_PAINT Vertex Paint.
    • WEIGHT_PAINT Weight Paint.
    • TEXTURE_PAINT Texture Paint.
  • sculpt_tool (enum in ['BLOB', 'CLAY', 'CLAY_STRIPS', 'CREASE', 'DRAW', 'FILL', 'FLATTEN', 'GRAB', 'INFLATE', 'LAYER', 'MASK', 'NUDGE', 'PINCH', 'ROTATE', 'SCRAPE', 'SIMPLIFY', 'SMOOTH', 'SNAKE_HOOK', 'THUMB'], (optional)) – Sculpt Tool
  • vertex_paint_tool (enum in ['MIX', 'ADD', 'SUB', 'MUL', 'BLUR', 'LIGHTEN', 'DARKEN', 'AVERAGE', 'SMEAR', 'COLORDODGE', 'DIFFERENCE', 'SCREEN', 'HARDLIGHT', 'OVERLAY', 'SOFTLIGHT', 'EXCLUSION', 'LUMINOCITY', 'SATURATION', 'HUE', 'ERASE_ALPHA', 'ADD_ALPHA'], (optional)) –

    Vertex Paint Tool

    • MIX Mix, Use mix blending mode while painting.
    • ADD Add, Use add blending mode while painting.
    • SUB Subtract, Use subtract blending mode while painting.
    • MUL Multiply, Use multiply blending mode while painting.
    • BLUR Blur, Blur the color with surrounding values.
    • LIGHTEN Lighten, Use lighten blending mode while painting.
    • DARKEN Darken, Use darken blending mode while painting.
    • AVERAGE Average, Use average blending mode while painting.
    • SMEAR Smear, Use smear blending mode while painting.
    • COLORDODGE Color Dodge, Use color dodge blending mode while painting.
    • DIFFERENCE Difference, Use difference blending mode while painting.
    • SCREEN Screen, Use screen blending mode while painting.
    • HARDLIGHT Hardlight, Use hardlight blending mode while painting.
    • OVERLAY Overlay, Use overlay blending mode while painting.
    • SOFTLIGHT Softlight, Use softlight blending mode while painting.
    • EXCLUSION Exclusion, Use exclusion blending mode while painting.
    • LUMINOCITY Luminocity, Use luminocity blending mode while painting.
    • SATURATION Saturation, Use saturation blending mode while painting.
    • HUE Hue, Use hue blending mode while painting.
    • ERASE_ALPHA Erase Alpha, Erase alpha while painting.
    • ADD_ALPHA Add Alpha, Add alpha while painting.
  • weight_paint_tool (enum in ['MIX', 'ADD', 'SUB', 'MUL', 'BLUR', 'LIGHTEN', 'DARKEN', 'AVERAGE', 'SMEAR', 'COLORDODGE', 'DIFFERENCE', 'SCREEN', 'HARDLIGHT', 'OVERLAY', 'SOFTLIGHT', 'EXCLUSION', 'LUMINOCITY', 'SATURATION', 'HUE', 'ERASE_ALPHA', 'ADD_ALPHA'], (optional)) –

    Weight Paint Tool

    • MIX Mix, Use mix blending mode while painting.
    • ADD Add, Use add blending mode while painting.
    • SUB Subtract, Use subtract blending mode while painting.
    • MUL Multiply, Use multiply blending mode while painting.
    • BLUR Blur, Blur the color with surrounding values.
    • LIGHTEN Lighten, Use lighten blending mode while painting.
    • DARKEN Darken, Use darken blending mode while painting.
    • AVERAGE Average, Use average blending mode while painting.
    • SMEAR Smear, Use smear blending mode while painting.
    • COLORDODGE Color Dodge, Use color dodge blending mode while painting.
    • DIFFERENCE Difference, Use difference blending mode while painting.
    • SCREEN Screen, Use screen blending mode while painting.
    • HARDLIGHT Hardlight, Use hardlight blending mode while painting.
    • OVERLAY Overlay, Use overlay blending mode while painting.
    • SOFTLIGHT Softlight, Use softlight blending mode while painting.
    • EXCLUSION Exclusion, Use exclusion blending mode while painting.
    • LUMINOCITY Luminocity, Use luminocity blending mode while painting.
    • SATURATION Saturation, Use saturation blending mode while painting.
    • HUE Hue, Use hue blending mode while painting.
    • ERASE_ALPHA Erase Alpha, Erase alpha while painting.
    • ADD_ALPHA Add Alpha, Add alpha while painting.
  • texture_paint_tool (enum in ['DRAW', 'SOFTEN', 'SMEAR', 'CLONE', 'FILL', 'MASK'], (optional)) – Texture Paint Tool
  • toggle (boolean, (optional)) – Toggle, Toggle between two brushes rather than cycling
  • create_missing (boolean, (optional)) – Create Missing, If the requested brush type does not exist, create a new brush
bpy.ops.paint.delete_texture_paint_slot()

Delete selected texture paint slot

bpy.ops.paint.face_select_all(action='TOGGLE')

Change selection for all faces

Parameters:action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle, Toggle selection for all elements.
  • SELECT Select, Select all elements.
  • DESELECT Deselect, Deselect all elements.
  • INVERT Invert, Invert selection of all elements.
bpy.ops.paint.face_select_hide(unselected=False)

Hide selected faces

Parameters:unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects
bpy.ops.paint.face_select_linked()

Select linked faces

bpy.ops.paint.face_select_linked_pick(deselect=False)

Select linked faces under the cursor

Parameters:deselect (boolean, (optional)) – Deselect, Deselect rather than select items
bpy.ops.paint.face_select_reveal(select=True)

Reveal hidden faces

Parameters:select (boolean, (optional)) – Select
bpy.ops.paint.grab_clone(delta=(0.0, 0.0))

Move the clone source image

Parameters:delta (float array of 2 items in [-inf, inf], (optional)) – Delta, Delta offset of clone image in 0.0..1.0 coordinates
bpy.ops.paint.hide_show(action='HIDE', area='INSIDE', xmin=0, xmax=0, ymin=0, ymax=0)

Hide/show some vertices

Parameters:
  • action (enum in ['HIDE', 'SHOW'], (optional)) –

    Action, Whether to hide or show vertices

    • HIDE Hide, Hide vertices.
    • SHOW Show, Show vertices.
  • area (enum in ['OUTSIDE', 'INSIDE', 'ALL', 'MASKED'], (optional)) –

    Area, Which vertices to hide or show

    • OUTSIDE Outside, Hide or show vertices outside the selection.
    • INSIDE Inside, Hide or show vertices inside the selection.
    • ALL All, Hide or show all vertices.
    • MASKED Masked, Hide or show vertices that are masked (minimum mask value of 0.5).
  • xmin (int in [-inf, inf], (optional)) – X Min
  • xmax (int in [-inf, inf], (optional)) – X Max
  • ymin (int in [-inf, inf], (optional)) – Y Min
  • ymax (int in [-inf, inf], (optional)) – Y Max
bpy.ops.paint.image_from_view(filepath="")

Make an image from the current 3D view for re-projection

Parameters:filepath (string, (optional, never None)) – File Path, Name of the file
bpy.ops.paint.image_paint(stroke=None, mode='NORMAL')

Paint a stroke into the image

Parameters:
  • stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke
  • mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –

    Stroke Mode, Action taken when a paint stroke is made

    • NORMAL Normal, Apply brush normally.
    • INVERT Invert, Invert action of brush for duration of stroke.
    • SMOOTH Smooth, Switch brush to smooth mode for duration of stroke.
bpy.ops.paint.mask_flood_fill(mode='VALUE', value=0.0)

Fill the whole mask with a given value, or invert its values

Parameters:
  • mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –

    Mode

    • VALUE Value, Set mask to the level specified by the ‘value’ property.
    • VALUE_INVERSE Value Inverted, Set mask to the level specified by the inverted ‘value’ property.
    • INVERT Invert, Invert the mask.
  • value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
bpy.ops.paint.mask_lasso_gesture(path=None, mode='VALUE', value=1.0)

Add mask within the lasso as you move the brush

Parameters:
  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path
  • mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –

    Mode

    • VALUE Value, Set mask to the level specified by the ‘value’ property.
    • VALUE_INVERSE Value Inverted, Set mask to the level specified by the inverted ‘value’ property.
    • INVERT Invert, Invert the mask.
  • value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
bpy.ops.paint.project_image(image='')

Project an edited render from the active camera back onto the object

Parameters:image (enum in [], (optional)) – Image
bpy.ops.paint.sample_color(location=(0, 0), merged=False, palette=False)

Use the mouse to sample a color in the image

Parameters:
  • location (int array of 2 items in [0, inf], (optional)) – Location
  • merged (boolean, (optional)) – Sample Merged, Sample the output display color
  • palette (boolean, (optional)) – Add to Palette
bpy.ops.paint.texture_paint_toggle()

Toggle texture paint mode in 3D view

bpy.ops.paint.vert_select_all(action='TOGGLE')

Change selection for all vertices

Parameters:action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle, Toggle selection for all elements.
  • SELECT Select, Select all elements.
  • DESELECT Deselect, Deselect all elements.
  • INVERT Invert, Invert selection of all elements.
bpy.ops.paint.vert_select_ungrouped(extend=False)

Select vertices without a group

Parameters:extend (boolean, (optional)) – Extend, Extend the selection
bpy.ops.paint.vertex_color_brightness_contrast(brightness=0.0, contrast=0.0)

Adjust vertex color brightness/contrast

Parameters:
  • brightness (float in [-100, 100], (optional)) – Brightness
  • contrast (float in [-100, 100], (optional)) – Contrast
bpy.ops.paint.vertex_color_dirt(blur_strength=1.0, blur_iterations=1, clean_angle=3.14159, dirt_angle=0.0, dirt_only=False)

Undocumented

Parameters:
  • blur_strength (float in [0.01, 1], (optional)) – Blur Strength, Blur strength per iteration
  • blur_iterations (int in [0, 40], (optional)) – Blur Iterations, Number of times to blur the colors (higher blurs more)
  • clean_angle (float in [0, 3.14159], (optional)) – Highlight Angle, Less than 90 limits the angle used in the tonal range
  • dirt_angle (float in [0, 3.14159], (optional)) – Dirt Angle, Less than 90 limits the angle used in the tonal range
  • dirt_only (boolean, (optional)) – Dirt Only, Don’t calculate cleans for convex areas
File:

startup/bl_operators/vertexpaint_dirt.py:178

bpy.ops.paint.vertex_color_from_weight()

Convert active weight into gray scale vertex colors

bpy.ops.paint.vertex_color_hsv(h=0.5, s=1.0, v=1.0)

Adjust vertex color HSV values

Parameters:
  • h (float in [0, 1], (optional)) – Hue
  • s (float in [0, 2], (optional)) – Saturation
  • v (float in [0, 2], (optional)) – Value
bpy.ops.paint.vertex_color_invert()

Invert RGB values

bpy.ops.paint.vertex_color_levels(offset=0.0, gain=1.0)

Adjust levels of vertex colors

Parameters:
  • offset (float in [-1, 1], (optional)) – Offset, Value to add to colors
  • gain (float in [0, inf], (optional)) – Gain, Value to multiply colors by
bpy.ops.paint.vertex_color_set()

Fill the active vertex color layer with the current paint color

bpy.ops.paint.vertex_color_smooth()

Smooth colors across vertices

bpy.ops.paint.vertex_paint(stroke=None, mode='NORMAL')

Paint a stroke in the active vertex color layer

Parameters:
  • stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke
  • mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –

    Stroke Mode, Action taken when a paint stroke is made

    • NORMAL Normal, Apply brush normally.
    • INVERT Invert, Invert action of brush for duration of stroke.
    • SMOOTH Smooth, Switch brush to smooth mode for duration of stroke.
bpy.ops.paint.vertex_paint_toggle()

Toggle the vertex paint mode in 3D view

bpy.ops.paint.weight_from_bones(type='AUTOMATIC')

Set the weights of the groups matching the attached armature’s selected bones, using the distance between the vertices and the bones

Parameters:type (enum in ['AUTOMATIC', 'ENVELOPES'], (optional)) –

Type, Method to use for assigning weights

  • AUTOMATIC Automatic, Automatic weights from bones.
  • ENVELOPES From Envelopes, Weights from envelopes with user defined radius.
bpy.ops.paint.weight_gradient(type='LINEAR', xstart=0, xend=0, ystart=0, yend=0, cursor=1002)

Draw a line to apply a weight gradient to selected vertices

Parameters:
  • type (enum in ['LINEAR', 'RADIAL'], (optional)) – Type
  • xstart (int in [-inf, inf], (optional)) – X Start
  • xend (int in [-inf, inf], (optional)) – X End
  • ystart (int in [-inf, inf], (optional)) – Y Start
  • yend (int in [-inf, inf], (optional)) – Y End
  • cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
bpy.ops.paint.weight_paint(stroke=None, mode='NORMAL')

Paint a stroke in the current vertex group’s weights

Parameters:
  • stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke
  • mode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –

    Stroke Mode, Action taken when a paint stroke is made

    • NORMAL Normal, Apply brush normally.
    • INVERT Invert, Invert action of brush for duration of stroke.
    • SMOOTH Smooth, Switch brush to smooth mode for duration of stroke.
bpy.ops.paint.weight_paint_toggle()

Toggle weight paint mode in 3D view

bpy.ops.paint.weight_sample()

Use the mouse to sample a weight in the 3D view

bpy.ops.paint.weight_sample_group(group='DEFAULT')

Select one of the vertex groups available under current mouse position

Parameters:group (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
bpy.ops.paint.weight_set()

Fill the active vertex group with the current paint weight