KX_WorldInfo(EXP_PyObjectPlus)

base class — EXP_PyObjectPlus

class KX_WorldInfo(EXP_PyObjectPlus)

A world object.

# Set the mist color to red.
import bge

sce = bge.logic.getCurrentScene()

sce.world.mistColor = [1.0, 0.0, 0.0]
KX_MIST_QUADRATIC

Type of quadratic attenuation used to fade mist.

KX_MIST_LINEAR

Type of linear attenuation used to fade mist.

KX_MIST_INV_QUADRATIC

Type of inverse quadratic attenuation used to fade mist.

mistEnable

Return the state of the mist.

Type:bool
mistStart

The mist start point.

Type:float
mistDistance

The mist distance fom the start point to reach 100% mist.

Type:float
mistIntensity

The mist intensity.

Type:float
mistType

The type of mist - must be KX_MIST_QUADRATIC, KX_MIST_LINEAR or KX_MIST_INV_QUADRATIC

mistColor

The color of the mist. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]. Mist and background color sould always set to the same color.

Type:mathutils.Color
horizonColor

The horizon color. Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]. Mist and horizon color should always be set to the same color.

Type:mathutils.Vector
zenithColor

The zenith color. Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0].

Type:mathutils.Vector
ambientColor

The color of the ambient light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].

Type:mathutils.Color
exposure

Amount of exponential color correction for light.

Type:float between 0.0 and 1.0 inclusive
range

The color range that will be mapped to 0 - 1.

Type:float between 0.2 and 5.0 inclusive
envLightEnergy

The environment light energy.

Type:float from 0.0 to infinite
envLightEnabled

Returns True if Environment Lighting is enabled. Else returns False

Type:bool (read only)
envLightColor

White: returns 0 SkyColor: returns 1 SkyTexture: returns 2

Type:int (read only)