KX_TrackToActuator(SCA_IActuator)

base class — SCA_IActuator

class KX_TrackToActuator(SCA_IActuator)

Edit Object actuator in Track To mode.

Warning

Track To Actuators will be ignored if at game start, the object to track to is invalid.

This will generate a warning in the console:

GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
object

the object this actuator tracks.

Type:KX_GameObject or None
time

the time in frames with which to delay the tracking motion.

Type:integer
use3D

the tracking motion to use 3D.

Type:boolean
upAxis

The axis that points upward.

Type:integer from 0 to 2
  • KX_TRACK_UPAXIS_POS_X
  • KX_TRACK_UPAXIS_POS_Y
  • KX_TRACK_UPAXIS_POS_Z
trackAxis

The axis that points to the target object.

Type:integer from 0 to 5
  • KX_TRACK_TRAXIS_POS_X
  • KX_TRACK_TRAXIS_POS_Y
  • KX_TRACK_TRAXIS_POS_Z
  • KX_TRACK_TRAXIS_NEG_X
  • KX_TRACK_TRAXIS_NEG_Y
  • KX_TRACK_TRAXIS_NEG_Z